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#1 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Hi all,
I've made a post in silent hunter forum and I've made some researches about neutrals boat in the war. The merchants boats of the neutals countries. In fact this boats has many solutions : - Huge national flags painted on the sides - Running lights on - lights on the flag - Reports to belligerents where they were The uboats stopped them for controls Controls are not possible in the game ![]() - Huge flag to neutral boats or all boats - neutrals boats sailing with lights or if this is not possible for any reasons, make more visibles flags ? It's too hard, and perhaps not really realistic, I think, to determine the nationalities actually especially on bad weather conditions or in night. I think my idea would allow to compensate the limits of the game (controls ou neutal reports not possibles....) What's your opinion ? |
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#2 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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It's possible, yeah, for at least the flags painted on the side.
For lights on, we'll need for an alpha-texture to be overlaid on the ship at night like with the buildings, and this could be very problematic. If you search back a few months I started a thread on this idea. We haven't really done anything about it since then. Also, I reccommend editing the thread title to something more descriptive than "one idea for a mod", as otherwise people might miss it. |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The solution, and perhaps it is doable, is to increase the zoom factor of the Periscope, Uzo and Binocular, let's say, to 6x-8x (actually is in 4x-6x). Rubini. |
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#4 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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No, if I recall the solution was to clone a unit for each country but with a different skin, and then integrated them into the scr/rnd layers.
Would sort of be a job for you Rubini. ![]() Wish I could find that thread - it was on the subject of irish merchant ships if I recall. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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I guess that modding the magnification factor is a far more clean and fast solution. Rubini. |
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#6 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Yeah I see my idea is good
![]() But it isn't possible for me to work on it. I'm sincerely incompetent for this work ![]() Increase the zoom factor for instruments to 6-8x is realistic ? Perhaps an another idea (not sure with this ![]() Is it possible to make huge flag on the sides of all the merchants but program this only for some dates (during the time where they're neutrals). And from this date, the skin disappear ? For example english merchants would have the skin until septembre 03 and after it disapear. |
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#8 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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No, sorry, I haven't
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#9 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Very good idea!
Sinking ships at nights is very frustrating now, I haven't any certainty - shoot or not. ![]() |
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#10 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Adding a light like lighthouses in ships´ structures? One or two lights is enought for identification.
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi mates,
I continue thinking that is not possible to isolate the neutrals ships to make only them to have lights or a hull's painted flags. The friend or foe stuff is absolutely dinamic... So, I should like to insist in the increase of the magnification factor for periscope, uzo and binocular. Actually, in game, the max factor is 6x. Perhaps 8x or 10x is enough. In the WWII era the optics were well developed. Perhaps CCIP can help in this issue. He made the camera mod... :hmm: Rubini. |
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#12 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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#13 |
Silent Hunter
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I tried the giant flag skins myself prior to releasing the Merchant Variety Pack. For this to work the flags will have to be 3d objects themselves - think large planes attached to the hull. Simply using the hull causes excessive texture repetition (as usual).
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#14 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Okay
![]() Yes and you think it's possible to work on huge flag for all merchants ? |
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#15 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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If this work is not possible
![]() Then the idea of Rubini is very good. Less realistic perhaps but it allow to have a better view of the flags on the ships. In fact, the actual view is not very realistic because it's too hard to determine if a ship is neutral or not. And we can't make controls in the game |
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