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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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This has been confusing me for some time. What diference is there between AP and HE ammo? I gather that AP is supposed to punch holes in armour and HE blows things up but I've never been able to see any difference between them when I actually use them.
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#2 |
Navy Dude
![]() Join Date: May 2005
Location: Finland
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A bit confusing to me too. All I know that AP is pretty good at stopping ships when firing at their engines and that smaller ships, coastal merchs and such, tend to sink quicker when firing on the waterline. Shells go right through the ship causing rather massive flooding. Also, I've noticed that when piercing the waterline of bigger ships with AP, they can roll over instead of just sinking. Apparently, they are supposed to be used against warships but the only time I'd success in this way was when taking out guns of attacking armed trawlers. So, I'd also like to hear comments about this, as to decide whether to take just HE or with a dose of AP as well.
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#3 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
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HE in large explodes upon impact. Good for certain tanker hotspots, cargo etc. Softies and guns! Causes some collateral damage, so a direct hit to a gun isn't really needed.
AP penetrates the armour, and is good for below waterline shots (depending on the desired effect). Precision is desirable, as you don't want to waste the AP rounds. ![]() |
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#4 |
Ensign
![]() Join Date: Oct 2005
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HE = A big honk'in piece of metal packed with explosives that is hurled at a target at a very high speed which explodes causing damage over a wide area.
AP = A big honk'in piece of metal that is hurled at a target at a very high speed which goes through the hull, the bulkhead, the sailor standing behind the bulkhead and then the next bulkhead causing localized damage along it's way until it meets something that doesn't let it go any further.
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#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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For those close in gunnery actions I allow the crew to man the gun and order them to hit below the water line. Is there a way of hitting below the waterline manually? I can only depress the gun to the 500M line.
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#6 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
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I've noticed that when very close, if you let your crew fire the first shot, (having ordered waterline aiming) then take over the gun yourself, the elevation will sometimes be depressed below 500M. If you don't adjust the elevation, just traverse horizontally, you should be able to shoot low.
Make her dance, JBC |
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#7 |
Bosun
![]() Join Date: Aug 2005
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If you dont use magnification, the shot goes where the mouse reticle points.
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#8 |
Stowaway
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Armor Piercing ammunition has a hardened head and a fuse at the base, with the intention of (of course) piercing armor and going off inside. High Explosive has the fuse at the head and is designed for use against non-armored targets. Real U-boats carried HE, nothing else; not even starshells or AA.
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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In reality mixing ammo types could be useful with some targets like tankers.
Ap cause holes were the fuel cargo scape and poured, "He" blow up the fuel cargo in a ball of fire.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#10 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Thanks for that advice. I'm going to field test it on my next patrol.
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#11 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
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For those having trouble htting below the water line with the Deck Gun (it can be hard if the target ship is too near), you can use the rolling of your U-boat in the waves to help. The deck gun will roll up and down with your boat and if you time your shots with the 'dips' then you can aim lower. If you fire the gun at a 'peak', the shot will higher.
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