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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2005
Posts: 5
Downloads: 0
Uploads: 0
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I am new to the game, and I would like to know how to the Nibelung sonar works?
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#2 |
Swabbie
![]() Join Date: Oct 2005
Posts: 5
Downloads: 0
Uploads: 0
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wow, no reply.
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#3 |
GWX Project Director
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Don't give up slid. Sometimes it takes a little time to get answers in the Mod Workshop because the modders make so much noise with all the tools.
I'd like to know the answer myself since I spend so much time looking at other issues in the game. ![]() |
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#4 |
Swabbie
![]() Join Date: Oct 2005
Posts: 5
Downloads: 0
Uploads: 0
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thanks for the reply.
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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It does not work for the XXI in the game. It was supposed to give you, using active sonar and a built in calculator, the speed and direction of a target without ever having to break the surface water.
You can using active sonar, ping an object for distance, wait a given time, then ping again. This will give you two points of a line direction and the speed using simple math. Straight into a TDC and there you go -fire torpedo all under water. It does not and never will work in game. It was never finished before it was shoved out the door. |
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#6 |
GWX Project Director
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Yet another reason to dislike the Type XXI...
It is pretty to look at... but very broken in this game. ![]() |
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#7 |
Swabbie
![]() Join Date: Oct 2005
Posts: 5
Downloads: 0
Uploads: 0
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sorry, tha I took this long to reply. But,I live in South Florida and I just got the power back on today, thank to hurricane Wilma. so, the sonar is busted. I am playing in 1945 and I got nailed everytime I show my face above the water by planes. Is there any fix to the Nibelung sonar?
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#8 | |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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![]() Quote:
Mast |
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