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Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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This version is based on 24hour running so it gives the player more breathing space for longer trips.
Realtime Fatigue models The 24 Hour system Crew rota changes will need to be made every 24 hours however, it is still possible to travel some distance in 1024 time compression before needing to go to crew screen. IMHO we should all be doing hydro checks every 6hours game time so this is not really a pain as no doubt we would have dropped out of time compression before the 24 hours is up anyway. Real-time fatigue is based on a shift system aimed for players who like more crew management to simulate u-boat missions and career in a more immersive way. It is designed so that good management, qualifications and careful promotions all play a part in your career. What has been changed? When you place the main.cfg file in the SH3 data folder it will give you the ability to have fatigue drain no matter what time compression speed you are in. The crew and fatigue levels have been changed to simulate actual 24hr shifts onboard a u-boat. For every 24hrs game time i.e. the game clock, you will need to change your crew around and dive to do a Hydrophone check for a couple of game hours. I have found it best to only use essential crew needed at the time when early in your career. As you gain ranks and promotions, your men will become more flexible thus representing a seasoned crew. As there is no real true representation to crew numbers I have set the rest periods to last a few hours thus you will always have someone to fill in on a role even if he is fatigued a little. This is a skilful part of your early career as you are all green crew. When submerged your diesel engine will not drain crew energy however it will not give energy either. The same goes vice versa with electric engines when surfaced. It is essential that you only use the weapon stations in times of combat, as they will drain energy within 3-4 hours and in cases of bad weather sooner. Weather will affect your men so when the sea is too rough try to spend as much time below the submerged to gain slight benefits especially if it is having a poor effect on your watch crew and diesel engine crew. I would consider getting qualifications for the engines ASAP so this takes some strain away from your management duties. The nomograph tool is great with this mod and you can plan your whole trips by marking points for Hydrophone checking and changing crew over to new rota. 24 hour system http://rapidshare.de/files/6597240/R...24_v1.rar.html You need to have these settings in sh3commander cfg crew fatigue models as below:- [5] or what ever number after last fatigue model Desc=24hrRotation ;CREW_ block 0_FatigueMax=0.80 0_FatigueStep=0.031 0_CoefFatigue=0.21 1_FatigueMax=0.80 1_FatigueStep=0.032 1_CoefFatigue=0.23 2_FatigueMax=0.80 2_FatigueStep=0.033 2_CoefFatigue=0.24 3_FatigueMax=0.80 3_FatigueStep=0.034 3_CoefFatigue=0.3 4_FatigueMax=0.80 4_FatigueStep=0.035 4_CoefFatigue=0.32 5_FatigueMax=0.80 5_FatigueStep=0.04 5_CoefFatigue=0.34 6_FatigueMax=0.80 6_FatigueStep=0.04 6_CoefFatigue=0.4 7_FatigueMax=0.80 7_FatigueStep=0.041 7_CoefFatigue=0.4 8_FatigueMax=0.6 8_FatigueStep=0.042 8_CoefFatigue=0.42 ;FATIGUE_COEF block RegularFactor00=0.001 SpecificFactor00=0.00333 BadWeather0=0.02 RegularFactor10=0.001 RegularFactor11=0.001 SpecificFactor10=0.00333 SpecificFactor11=0.00333 BadWeather1=0.001 RegularFactor20=0.001 RegularFactor21=0.001 SpecificFactor20=0.00333 SpecificFactor21=0.00333 BadWeather2=0.001 RegularFactor30=0.001 RegularFactor31=0.001 SpecificFactor30=0.00333 SpecificFactor31=0.0 BadWeather3=0.02 RegularFactor40=0.001 RegularFactor41=0.001 SpecificFactor40=0.0 SpecificFactor41=0.00333 BadWeather4=0.001 RegularFactor50=0.001 RegularFactor51=0.001 SpecificFactor50=0.045 SpecificFactor51=0.045 BadWeather5=0.02 SpecificFactor60=-0.000000033 SpecificFactor61=-0.000000033 SpecificFactor70=-0.0000001 SpecificFactor71=-0.0000001 RegularFactor80=0.001 RegularFactor81=0.001 SpecificFactor80=0.045 SpecificFactor81=0.045 BadWeather8=0.02 RegularFactor90=0.001 SpecificFactor90=0.05 BadWeather9=0.02 RegularFactor100=0.001 SpecificFactor100=0.05 BadWeather10=0.02 RegularFactor110=0.001 RegularFactor111=0.001 SpecificFactor110=0.02 SpecificFactor111=0.02 BadWeather11=0
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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