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Old 09-28-05, 12:17 PM   #1
ICBM
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Default What is SH3's defenition of flooded?

A long time irritation of mine (and I hope many others) is the dreaded 'flooded' screen that seems to pop up to darn fast without any visible reason.

//NOTE, these situations are above crush depth//
SH3's defenition of 'flooded': One or two compartiments destroyed/flooded = insta black screen o'death..

My defenition: Only when when every last damn compartiment is flooded and waters starts filling the command comp. I may consider my boat flooded... NOT SOONER!

I mean, there is no slow agonizing trip to crush depth, only one full DC hit and you get the flooded screen smacked in your face. Can one or two DC's really destroy your boat in a milliseccond?
The flooded message just comes to damn quick imho, why can't I be alive when the forward torpedo + forward quarters are flooded? Sure I will most certainly die, eather by sinking to deep or sitting on the seafloor waiting for the oxigen to run out, well, so be it! That's how it was.

Can't we remove all 'death's' with the exeption of going to deep? That way you will still die when aproaching crush depth (because of flooding) but you will at least know (and see) why.

Any thoughts on this?
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Old 09-28-05, 01:20 PM   #2
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Got my support here on this one sir.

Also would like to know why wounding never seems to occur? at least for my people...

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Old 09-28-05, 01:27 PM   #3
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Quote:
Originally Posted by Wolfram
Got my support here on this one sir.

Also would like to know why wounding never seems to occur? at least for my people...

Yes, another good one. I have never used the medic thus far.. It's always dead or alive.
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Old 09-28-05, 01:29 PM   #4
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I do get woundings. As for getting rid of the instant death, I fully agree, if it were possible.
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Old 09-28-05, 01:37 PM   #5
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Just what I need... a long, drawn-out death as my sub sinks inexorabiliy downward, deeper and deeper, until... crunch!
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Old 09-28-05, 09:28 PM   #6
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Hi all,

I agree about that absured 'Death by flooding' screen when only one or two compartments reached a critical level. Isn't that what the pressure doors separating each compartment are for? To contain flooding so it doesn't spread?

As for the woundings, I have a handful of sailors who received the wounded badge. Just try to take on a convoy of armed merchant ships on the surface and sooner or later you will get wounded men on deck. They aren't very accurate but they can pour out a volley of rounds your way. One is bound to do enough damage to wound your watch or gun crews. I'm just glad they didn't die.

Happy hunting!

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Old 09-28-05, 10:00 PM   #7
HEMISENT
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Not too long ago Gouldjg came out with his Hollywood Damage mod"
kind of silly name but it added a lot to the damage immersion. The compartments still flooded but in certain cases it was agonizingly slow. I had it installed and it truly seemed to make a difference. I think this mod was partially incorporated into RUB. I'm thinking of reinstalling it over RUB/Ops just to see what happens.

Also, occasionally I get wounded but i rarely have a medic aboard.
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Old 09-28-05, 10:05 PM   #8
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Quote:
Originally Posted by Hunterbear
Hi all,

As for the woundings, I have a handful of sailors who received the wounded badge. Just try to take on a convoy of armed merchant ships on the surface and sooner or later you will get wounded men on deck. They aren't very accurate but they can pour out a volley of rounds your way. One is bound to do enough damage to wound your watch or gun crews. I'm just glad they didn't die.

Happy hunting!

My crew has an aversion to gunfire they tend to scramble below deck and seal the hatches closed when they spot ships....

Guess I am pretty cautious too when I see ships; unless they are dead in the water or going to be soon I generally prefer periscope depth. & I never seem to find more than a few days of clear weather to have the gun crews out with anyway

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Old 09-29-05, 12:18 AM   #9
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Hey Wolfram,

I usually follow the same protocol but when I've expended all my torpedos, it's time to bring out the deckgun crew.

I just can't stand to watch them steam away from me without attempting to sink or cripple a few more.

I usually try to engage them from 3500m to 5000m during daylight to lessen the pelting I get from multiple ships firing on me. I also try to attack them from the end that doesn't bristle with heavy guns. And now with the Leigh light mod, it makes it harder to shell them at night looking into the glare of all those searchlights and trying to be inconspicous. No chance.

I still don't see any effect of having or not having a medic on board. None of my wounded ever die on the way home from their wounds. But they definitely earn each and every wounded badge for obeying my sadistic wishes, hehe.

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Old 09-29-05, 08:36 AM   #10
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Quote:
Originally Posted by Hunterbear
Hey Wolfram,

I usually follow the same protocol but when I've expended all my torpedos, it's time to bring out the deckgun crew.

I just can't stand to watch them steam away from me without attempting to sink or cripple a few more.

I usually try to engage them from 3500m to 5000m during daylight to lessen the pelting I get from multiple ships firing on me. I also try to attack them from the end that doesn't bristle with heavy guns. And now with the Leigh light mod, it makes it harder to shell them at night looking into the glare of all those searchlights and trying to be inconspicous. No chance.

I still don't see any effect of having or not having a medic on board. None of my wounded ever die on the way home from their wounds. But they definitely earn each and every wounded badge for obeying my sadistic wishes, hehe.

Understood -

Have Fun!

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Old 09-29-05, 12:46 PM   #11
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Yes, it would be nice to have that last few seconds to at least
try and save your boat or at the outset, try and surface to
surrender....


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Old 09-30-05, 11:30 AM   #12
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Quote:
Originally Posted by HEMISENT
Not too long ago Gouldjg came out with his Hollywood Damage mod"
kind of silly name but it added a lot to the damage immersion. The compartments still flooded but in certain cases it was agonizingly slow. I had it installed and it truly seemed to make a difference. I think this mod was partially incorporated into RUB. I'm thinking of reinstalling it over RUB/Ops just to see what happens.

Also, occasionally I get wounded but i rarely have a medic aboard.
Yes, the Hollywood mod improved the sinking experience a little, but is it me or does the latest RuB uses the stock settings again? And can Hollywood's sinking be improved or is the rest hardcoded?
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Old 09-30-05, 12:01 PM   #13
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mh... well, as a RuB user and a SIMULATION fan i would love to see NO "death-screen"

imagine: you have heavy flooding...sinking to the ground...batteries and everything else down...many men dead already... you dont know if you will survive or not. maybe? maybe not?

in sh3 a wabo hits you and bang...its over..." your sub is destroyed"...*yaaawn*

i really hate this! by the way, in SH2 it was really good in this point! there was often those dead? not dead? moments... i loved them...and now?
boom -> dead... "but i could pump out the water and..." no! youre -> dead!
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Old 09-30-05, 07:18 PM   #14
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One of the best things about SH3 is the atmosphere and tension of wondering if you will survive. On a few occasions my boat has started to flood and hit the bottom with a loud thud, its really intense sitting on the bottom with the lights flickering, the creaks of an already stressed hull, water pouring in, and that pinging noise getting more frequent and louder

But just as often as those intense life or death moments you will instead get "You are dead - abandon career"


If death can be postponed until you really are dead that would be great.
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Old 10-01-05, 10:37 AM   #15
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Quote:
Yes, the Hollywood mod improved the sinking experience a little, but is it me or does the latest RuB uses the stock settings again? And can Hollywood's sinking be improved or is the rest hardcoded?
RUB 1.43 uses the Hollywood Mod (or a version of it).

Stock sample from Zones.cfg

;UBoat Items
;************************************************* ******

[TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=15
Critic Flotation=0.05
Critical=No
FloodingTime=59.999996
CargoType=None
-------------------------------------------------------------------------

RUB143/Holywood Mod

[TowerWatch]
Multiplier=3.000000 ------> increase
Flotability=0.000000
HitPoints=330 -----> increase
Destructible=No
Armor Level=5 -----> lower value
Critic Flotation=0.05
Critical=No
Critical Chance=0.20
FloodingTime=59.999996
CargoType=Custom ---------> new cargo goes boom!
----------------------------------------------------------------------------------
Maybe the Flooding time can be increased and the Critical float be modified? I think Gouldjd would know this stuffs affect.

Quote:
I agree about that absured 'Death by flooding' screen when only one or two compartments reached a critical level. Isn't that what the pressure doors separating each compartment are for? To contain flooding so it doesn't spread?
One way is too change it so no comparment can ever be destroyed -thus never the two second death screen. What happens is your comparments will have all its equipment destroyed and you will not be able to use anything in it such as engines for example. The asymtopic flooding (never gets to 100% so comparment is never destroyed but 99% flooded) will cause your Uboat to sink -then you hit the games limit of 300m or a more shallow bottom sea floor.

Then you will run out of air and die via death screen. Of course the pressure hull not crushing at depth might be a problem....never tested it yet.

Ah, you need to leave one comparment the 'Kill Zone' just make it the Command Room. That way the chances of that one out nine comparments being destroyed is reduced greatly, but you stilll will crush and die if you sink too deep or if your command room floods to 100%.
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