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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hi guys,
It's done. I release it as small HT update because it have more news than only the help screen. Here the readme: Quote:
http://rapidshare.de/files/6682758/H...update.7z.html Rubini. Here a pic. Notice the new color for the small numbers under the dials. I guess that is better for all players, not only for color blind peoples. (the jpg is not so good as in the game) ![]() |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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:hmm:
Maybe a quick reference of all ships (most importantly keel depth!!!), would be easier than opening the recognition manual... |
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#3 |
GWX Project Director
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Good idea Gizzmoe...
Poor Rubini.. we are going to wear him out! ![]() |
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#4 |
Engineer
![]() Join Date: Apr 2005
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Great!
How did u get that to work Rubini? I am searching long for editing new Buttons in F1 Help Screen! Could u please tell me how u could do it? I think i have to edit something in menu_1024_768.ini!? Greetings Sale P.s.: Your HT 46 is fantastic! ![]() |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Just a quickie to ask Rubini
DO you or anyone else have the skills to remove the buttons on the crew managment screen. I am refering to the ones on the compartments names that we can double click for fast crew changes. It would be an absolute fantastic thing for my project if this could be done. |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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FLB sale U-999,
Yes. It's necessary to mod the menu_1024_768.ini, en_menu.txt and en_help.txt (and the germans files too) gouldjg, I guess that "delete" the buttons is not a problem. Rubini. |
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#7 |
Admiral
![]() Join Date: May 2005
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I don't think it is really necessary for us to have more help screens, aside from the additional 'resupply info' screen.
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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![]() Quote:
Better still if you just delete the buttons and host the file, that would be great. ![]() Deleted or deactivated suits me both ways. Once I get this done, I can start wrapping up a new fatigue and damage model that will not dissapoint people. Thanks Rubini p.s. keep up the great work |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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gouldjg,
I tried to mess with the buttons on the crew management screen but I don't get anything. I only notice that they probably are in the G3F section which have more than 750 entries!!! ![]() Rubini. |
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#10 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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[G52 I8]
Name=Crew Selection ;Multiplayer. no go. Type=1041;Horiz list box ItemID=0x5200000F ParentID [G57 XX] ??? ![]() Here is the Diesel Engine: [G67 I647] Type=1033;Check box ItemID=0x67000059 ParentID=0x67000000 Pos=216,465,65,38 Color=0xFFFFFFFF Materials=8 Display=2;Linear Mat 0=DATA/Menu/Data/back.tga Mat 1=DATA/Menu/Data/back.tga Mat 2=DATA/Menu/Data/back.tga Mat 3=DATA/Menu/Data/back.tga Mat 4=DATA/Menu/Data/back.tga Mat 5=DATA/Menu/Data/back.tga Mat 6=DATA/Menu/Data/back.tga Mat 7=DATA/Menu/Data/back.tga MatFlags=0x1 TexFmt=0x9 Font=5 Text=248 TextPosFlags=0x2 TextFlags=0x10 CheckBoxWidth=0 StatesColors=0xFF, 0xFF, 0xAA5800FF, 0xDD5800FF Here is one of the six surface/underwater/attack mode quick button s at bottom on screen. [G67 I676] Type=1031;Stat bmp array ItemID=0x67000303 ParentID=0x67000000 Pos=731,207,32,32 Color=0xFFFFFFFF Materials=4 Display=2;Linear Mat 0=data\menu\data\crewicon.tga Crop 0=0,0.375,0.25,0.125 Mat 1=data\menu\data\crewicon.tga Crop 1=0.25,0.375,0.25,0.125 Mat 2=data\menu\data\crewicon.tga Crop 2=0.5,0.375,0.25,0.125 Mat 3=data\menu\data\crewicon.tga Crop 3=0.75,0.375,0.25,0.125 MatFlags=0x1 TexFmt=0x5 Drag=false BmpState=1 --------------------->make this zero to disable. NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=426 This is the Surface Attack quick box click mode. THis how to disable irt. do it for all six. Now for the 11 comparmets... |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
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Jungman,
Oh, sorry, my mistake. I'm looking for the right mouse button usage (to do a better "go back" in key commands) and put the wrong reference for gouldjg. So, like you correctly indicate the section is G67 which have these ~750 entries! Rubini. |
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#12 | |
Chief
![]() Join Date: Mar 2005
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Gizzmoe wrote
Quote:
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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BladeHeart,
After look for useful info in the wiki manual to be used for F1 help screen mod I notice that perhaps a chart with all the properties of the SH3 uboats would be nice too (range, speed, depth, etc..). And can you BladeHeart compile all these ship info for me? When the text is done in one day the mod will be ready! Rubini. |
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#14 |
Chief
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Rubini,
In addition to the stock ships, what other ships do you want the details of? RUB 1.43 increased the draft of the C3 to 12m, whcih since I use RUB will be the stats shown. Apart from draft and mast height are there any other details you want? What details do you want for the u-boats and are there any variations made by mods you want included? Willing to do the work for you, but it is 00:22 hrs here and tomorrow I go away with the wife visiting a relative for a couple of days; therefore the work will be completed but not until the end of the week. ![]() ![]() |
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#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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BladeHeart,
I like the chart for uboats numbers (but we will use the text only) that I see on the wiki SH3 manual. For the ships all the numbers that you will like to see in the F1 help screen. After we have the numbers we can discuss if all or only part of them will be used. I think that is important the stock numbers and RUB numbers. And a week is good, don't hurry. This way, with patience, we will get a better final job. ![]() Rubini. |
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