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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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Can anyone tell me how to set the Shell Explosive charge /armour piercing power back to SHIII default, or at least a little higher than it is now. I should be able to cripple an Elco boat with one or two good shots. In my last mission I fired 5 direct hits at one, and it still came at me, then a destroyer came and I ended up with 50% hull integrity.
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#2 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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In real life an Elco or a destroyer could cripple and/or kill a U-boat quite effectively. Part of the idea behind RUb is to reward realistic tactics and punish unrealistic ones. In real life your chances of hitting an Elco with the deck gun would be incredibly small. The Elco is extremely manoeuvrable and has a very effective 50 caliber (or similar) gun and torpedoes - both very effective weapons against a U-boat. I've not done any serious studies on U-boats versus torpedo boats, but my gut feeling is that if such an encounter happened in real life I think the U-boat would be lucky to get away with 50% hull integrity. U-boats simply aren't built to take on armed surface vessels in a slug-fest, and U-boat commanders went to great lengths to avoid such encounters - the risk to the U-boat was just too great.
Having said that, the info regarding what files have been altered for every RUb feature is in the Readme file. In this case the file is data\Library\Shells.zon. Just replace it with the stock game version of the file and you'll be all set.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Sonar Guy
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Thanks.
I don't agree with the reduced shell explosive power. (or reduced reload times for that matter). The only realistic alteration to do to the gun is reduce it's accuracy. Reload times depended on a variety of factors, including how well trained the crew were. To say that reload times should be 1 minute, or 30 seconds or whatever is artificial. Evidence points to quite fast reload times for these guns, generally. As to shell explosive power - here is another example - I fired an explosive shell at a lifeboat (using RUb) on a cargo ship. The lifeboat should have been knocked off it's davits but it wasn't. Finally, at point blank range, where accuracy is not an issue, such a gun should be able to do at lot of damage to ship, such as an unarmed merchant vessel. The only thing that's wrong with the default deck gun is its accuracy, and I really wish modders would leave the other variables alone and tinker with this one more. More misses and everything is righty-ho. It seems that what's happening instead is that modders are trying to penalise our use of this weapon, by reducing the explosive / armour peircing power, or ammo, or reload, to try and balance things out this way. This seems to me to be the wrong approach, because it has the unwanted aforementioned side effects, and in a way these are more unrealistic than having a super-accurate gun. The only thing wrong with the default gun is the brain of the person who's firing it! I've always used the gun judiciously... In addtion to making the gun less accurate, another thing that could help restrict the effectiveness of it is to make the sub more vulnerable to attacks from guns on other ships. One hit from a destroyer should disable, if not sink a sub. If things were like this, simmers would be less likely to take on anything with a gun! Also, it should be easier to shoot the deck gun crew with machine guns. I've never seen the deck gun crew taken out with a machine gun from another boat. Here's another tip. Manning the gun should take time, and not happen instantly. There were preparations to be made. Also, guns were not 100% reliable. May be also the gun could jam, or develop a fault, that needed to be fixed. This is easy to implement - just damage the gun randomly.
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#4 |
Grey Wolf
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I just want to raise a warning finger about just replace the shells.zon file because it's shared with another mod in Rub. Here is from the read me in 1.44:
"050720: Added a new ASW mod. Mod by CCIP based on work done previously by gouldjg, Jungman, Jace11 and TimeTraveller. (AI_Sensors.dat, DC_X_H.sim, DC_X_H.zon, Depth_charges.sim, Depth_charges.zon, Shells.zon). This includes Jungman's latest sonar fix." |
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#5 |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Oops. Hehe, I guess I should read my own readme more carefully.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 |
Sonar Guy
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#7 | |
Grey Wolf
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#8 |
Sonar Guy
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Now that I've heard what rulle said, I'm not going to change ther .zon file. I tried opening this in various applications - it contains quite a few variables, but it's not all text unfortunately. Unless some of it was in Rumanian. To swap it for the original might have unpredicatable side effects on the other mods, as rulle34 implies.
I was reading in Type VII U-boats (Stern) just now that the deck guns were actually removed from type VII U-boats in 1942. But before that they were used to finish off ships. If I'd torpedod a C2 and used two torpedos, but the ship refuses to go down, I should be able to finsih it off with just a few shots on the water line, but I tried this too, and it took about twenty shots to do it.
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#9 | |
Silent Hunter
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#10 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 | ||||||||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Secondly, and more importantly, you seem to be trying to tell me what I should do with my spare time. What gives you that right? The mod is freely available to you. You are free to use it or not. I don't tell you how to play the game, I don't force you to use the mod, and I don't think any modmaker (or anyone else for that matter) needs a lecture on how he should spend his time. I mod what I want to mod. I have never modded anything based on what anyone else told me I should mod, and I never will. None of the mod team are told what to work on - they work on what they want to work on, and the best stuff (based generally on a loose consensus on the part of the mod team) gets into the mod. If you don't like the changes that are in RUb, DON'T USE THE MOD! Advice and info are appreciated, even criticism is encouraged, but when you tell me what I should be working on, that goes over the line. I am not your employee, I am not producing a product for you or anyone else. I do this mod-making thing primarily for my own enjoyment, and the fact that I'm happy to offer the product of my labour to the community does not make me beholden to anyone who uses the mod. You like it - fine; you don't like it - also fine, but you don't get to tell me what I should be working on - that is 100% my decision. If you think something is being ignored, and if you think time would be better spent if it was devoted to that thing, YOU should work on it. No one is preventing anyone from working on anything. It's not like any of us are keeping the necessary information from anyone - certainly the SH3 Mod Team are very open to prospective mod-makers - if you want to mod the game you will get help from us. It's not like this game is that hard to mod anyway. Most of the stuff that can be modded is easy to mod. The SH3 Mod Team's mods are so good because we have freedom to spend our time on what we want to do. If we start putting our own desires aside and catering to what other people think we should be doing, we will start to produce poor quality stuff because our hearts won't be in the work. Quote:
How would you feel if you held a party, with an open invitation to anyone to partake of free food and drink, and at the end of the party I got a bullhorn out and told everyone at the party how I thought that the party was a bust, that the food was bland and unfilling, that the drinks menu was lacking, and that I felt that you should have bought Budweiser rather than Coors, and served beef rather than chicken? I don't think you'd be too pleased. What if, on top of that, I told everyone that I had been penalized by being prevented from eating beef at the party? It seems to me that that is the equivalent of what you're doing here. Quote:
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I said it before and I'll say it again:
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 | ||
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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Aren't you over-reacting a bit? I didn't even mention your name in this thread. All I said was that I wish modders would stop changing "that" and change "this" instead. It was a general statement, about SHIII, not about you. I was thinking of several at the time I said it.
You must appreciate that your mod is like a standard update for the game. There will be no-more patches. What else is there? Your mod is like a major patch. It has some very good things in it, and I think it's a great improvement in many ways, but you seem to be saying that it's beyond criticism. Take it as it is or leave it seems to be your attitude. One of the reasons forums are here are so that people can express opinions, give feedback and criticism. I'm just used to speaking my mind about things, that's all. Making a mod, and making it publically available means the mod is open to public criticism. I can also have an opinion also about what modders are doing, if they are doing public work. I'm disappointed that you reacted to my post the way you did. Quote:
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#14 | ||||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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You said "I really wish modders would leave the other variables alone and tinker with this one more." To me, that is telling me what you want me to work on. I don't respond well to that. It's like going into a public restroom and telling the attendant that toilet attendants should pay more attention to cleaning sinks. I don't see how the attendant could possibly take that in good humour. Quote:
On your point that you're speaking your mind, what you're doing in this instance is more than speaking your mind. There are unspoken rules of conduct and good taste, and just as you should keep quiet when you're dissatisfied about the fare at a party, so you should accept a mod for what it offers, rather than criticizing it for not catering to your needs. If you'd paid money for it, you would have every right to tell me what I should spend my time on, but you didn't pay money for it. Like I said, I'm not against criticism, but I am against unfair criticism, and that's what I'm seeing in your earlier posts. Quote:
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#15 |
Sonar Guy
![]() Join Date: Sep 2002
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You're right. But I edited those bits out of my post right after I posted 'em cause when I read through it, it sounded like I was over-reacting - which I was. I was upset, but by the time I'd written it I'd calmed down. Didn't realise you was online, writing a reply already. You didn't show up online anyway.
Now it looks like I edited those bits out after you posted, which was not the case. May be can do some deleting. Since you're a moderator may be you could fix it? Sorry if my post sounded ungrateful or unfair. It's not the case. But it wasn't arrogant or presumptious. I was just a reaction to playing RUb. I think you suffer from forum fighting a bit.
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