![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
Hi all
![]() I'm reading a book, The admiral wolves, the story of a Uboat during the WWII. In this book, the author say about night binoculars What this ? Is there a mod allow a better night vision with binoculars for SH3 ? |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]()
The meaning of "night binoculars" in WWII is just a ordinary binocular with a large lins for incoming light. (sorry now for my english, cos it's not my native language). It just works so that a i.e. 7x50 binocular can in bad lightning make it look brighter in the binoculars. So in some cases this kind of binoculars could make the night look brighter. It will noit work with a 6x35 binoculars. This will just make it even worse.
This is not to compare with later developed night vision devices as goggles or so. Thats another technique. |
![]() |
![]() |
![]() |
#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
It's not my native language too
![]() Ok thank for this information. There is a mod to make something similar in SH3 ? at least, a mod who allow to take a better vision on night ? |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]()
Yes, you have the visbility mod.
Spottings are increased to 16000m daytime, and nightime is still under development. Now nightspottings are between 4000-14000m. Im not sure we'll manage to get it better but to my opinion is much better than stock game Look in this threadhttp://www.subsim.com/phpBB/viewtopi...=asc&start=525 Latest version for download here: http://rapidshare.de/files/6207495/1...water.rar.html |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
16000m daytime is realistic ?
Is it possible to see to 16000m on the sea ? |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
U-boats are closer to the water and thus will have a shorter sighting range, but 16,000m is not far at all. |
|
![]() |
![]() |
#8 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
Thanks for you informations. Is this mod compatible with Rub144 + HT146 + IC ?
|
![]() |
![]() |
![]() |
#9 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() The link I gave to you have Beery's latest sky/sea colours already built in. But you must install it on top of Rub. If you use JSGME modenabler (as I strongly recommend) just enable it after you have enabled Rub ![]() |
|
![]() |
![]() |
![]() |
#10 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
I've downloaded it, and I'll go to install it . Thanks
![]() |
![]() |
![]() |
![]() |
#11 | ||
Navy Seal
![]() |
![]() Quote:
This might be of interest: http://www.navweaps.com/index_tech/tech-006.htm |
||
![]() |
![]() |
![]() |
|
|