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Old 10-24-05, 07:01 PM   #1
mferrulo
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Join Date: Apr 2005
Posts: 19
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Default Random Mod/SH3Cmdr Questions - help?

1) I have all of Pascal's mods installed including Pascal Ripbud and onetinsoldier dials.

How can I make them slidout like the slideout dials mod does?

2) I've noticed since installing SH3 Commander program, that when near base - I can only increase TC 1x or 2x, and always jumps back to 1x - it basically maxes me out at 1x until I get very clear of the base/harbor. Normal?

3) I noticed in the Sound Tutorial mission that there is a mast hieght or something like that on the targetting clipboard in uzo and peri screen. Is that only shown when realism is set to manuel targetting only?

4) How close to your base do you have to be before you can dock there by esc key and get the renown bonus?


5) When I do a SH Commander "Rollback SH3" option - do the Commander added files reinstall next time I run the program?

6) Do I need to add the air power mod before I will see Uflak boats and get Anti enemy air battles near base from the HT mod?

7) Can I install graphic and sound change only mods in the middle of a mission? Or just when in base?

8) I have yet to hear any of the Gramophone radio broadcasts I thought would play after installing SH3Cmdr - is this because I have other downloaded gram songs installed?

8) Here is my JSMGE installed mod list - see any conflicts? Keep in mind I am using SH3Cmdr.

Tankeriv seafloor mod 1.1
Pascals Mods
TrasparantKonsole
Liegh Lights
Ail Skymod
Hi-Res Flags
Pascal Ripbud and onetinsoldier dials
Camera_Mod - user edition
Multiple Skin Ships 2.0
finiteless sound files
Shelldamage textures
Harbor Traffic 1.46
Uboatdreflections fix
Irish Reds Radiolog 1241

I have manually installed Azamarack's english Das Boot sound files.

If any conflicts exist - should I fix and if so, how to fix?

Any and all help appreciated - new to sims and loving SH3
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