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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2005
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In my HUMBLE opinion, "realistic" is a sonarman that hears contacts, a navigator that plots them and a weapons officer who sets the torps up for you. I doubt many submarines see the commander running back and forth from the periscope to the hydrophone to the torpedo station to the map table, etc...
More likely, people are doing all these things as he calls out the orders. Im pretty sure its been said before, but after reading a few things on here, I thought id say it again. It just FEELS realistic for me to click the "fire" button on the Weapons officer commands as if im yelling "Los"... and he fires the torps. When I look at the map, I see a contact drawn on there by a sailor taking cues from the sonar contacts... Much less multitasking for this captain! ![]() ![]() |
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#2 |
Watch
![]() Join Date: Oct 2005
Location: Paide, Estonia
Posts: 24
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No sim is perfect. And never can.
Try to agree with it.
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Heil Lothar-Günther Buchheim! Heil Otto Dix! Heil Ernst-Ludwig Kirchner! Heil Karl Schmidt-Rotluff! Heil Oskar Kokoschka! Heil Käthe Kollwitz! Heil Max Beckmann! Heil Emil Nolde! Heil Walter Gropius! Heil Ernst Barlach! Last but not least...salute all german expressionists! |
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#3 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Rotluchs sets a good point...
I wish the A.I. were a little more competent. But since we are just being wishful and unrealistic, I guess us kaleun's will have to make due with being more competent.
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#4 | |
GWX Project Director
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As long as you are having fun... keep doing it. Beware though, eventually you will be bitten by the bug that makes you want to know more and do more. In the meantime.... SINK 'EM ALL!!! (but watch out for friendlies and neutrals.) ![]() Cheers mate! |
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#5 | |
Samurai Navy
![]() Join Date: May 2005
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#6 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
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FINALLY. Also, those mods that turn radio contacts grey....are stupid. Wouldn't you know which country the radio contacts were FROM THE LANGUAGE THEY ARE TRANSMITTING IN!?!??!!
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#7 | |
Stowaway
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Morse Code - HF Walkie Talkie's - VHF HF - long range (can go global) VHF - line of sight. (needs repeaters to get long range) BUT - IF u didn't understand the coded msg, you knew it wasn't 1 of your's ![]() |
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#8 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Watch
![]() Join Date: Oct 2005
Posts: 20
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lol hey nobody take me wrong, im not trying to play the "I play the game right you play the game wrong" game, im just sayin is all, that I like to envision myself as captain, thats how I play. Its fun. I give instruction to the crew. Its my job to get the boat in position to sink tonnage. I keep weapons, navigaion, sonar, radio, crew status in mind as i plan how my belovid boat will send ships to the bottom. Thats all im sayin. I say the game does a damn good job at letting me sink into that fantasy.
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#10 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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#11 | |
GWX Project Director
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IF YA DON'T LIKE MY MOD... or others that give you gray cons... Don't use them. Who is more stupid? ![]() |
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#12 | ||
GWX Project Director
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and Yiddish morse code let to the destruction of 6000 tons of knitting supplies desparately needed for the defense of Uzbekistan.... My navigator flawlessly plotted the course of the Yiddish vessel... with a pencil... in a lovely shade of graphite gray. :rotfl: :rotfl: :rotfl: |
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#13 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
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DUBBLE YEW TEE EFF?!?!?!
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