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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
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Only a week ago I bought SHIII, I just love it. It's realy a beatifull game especially if you play it on realistic.
The problem: I only got a ATI radeon 9000 Pro.... ![]() So im planning to buy a geforce 6600 GT. But I heared about the CRTL-P thing. So will I miss out on the graphic effects if I buy a nivida geforce card? |
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#2 |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
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What Ctrl-P thing? Haven't heard of it, I'm embarrassed to say...
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#3 |
Legend of the Sea
![]() Join Date: Jan 2002
Location: the Great Wet North
Posts: 635
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I believe the Cntrl P thing was a patch fix to turn off particle display in UZO and perhaps periscope views.. some glitch was causing probs for nvidia users.. it might be resolved by now though..
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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I can't speak for everyone, but I've never encountered that particualr glitch. GeForce 5500FX.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Ctrl P was a "work around" for the "uzo spray bug" that affected some Nvidia cards. Basically if you looked through the Uzo all you would see was white and would bring your frame rate down to a slide show.
The bug was corrected in patch version 1.3 ? I belive. |
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#6 | |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
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Copied directly from the SHIII updates page:
Quote:
I don't know if nvidia has fixed it in a driver update. But I do know that Ubi's patch is merely a 'work around' rather than a real patch. So I'm afraid I will miss out a little on the graphic effects when I buy the geforce card. |
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#7 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Guess I dident make it clear.
The work around was introuduced in one of the first patches that came out as a ... well... a work around. The bug has been sort of corrected in a subsequent patch. How it works is if you are forced to use the Ctrl P work around once, the program remembers that and does it for you automatically from there on out. When you leave the Uzo the program turns particle effects back on automatically. You wont miss much. Automaticly Uzo=particles off else particles on. Periscope too I think. I dont know wether or not the latest Nvidia drivers addressed this or not but I doubt it. Again you wont really notice anything. Hope this clears it up for you ![]() |
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