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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Thanks to Sansal's model importer, there is chance to fix the distortion in the sky above.
![]() I have modelled for the atlantic two whole new sky domes, one for the cloud layer and one for the sky color layer (world sky dome). But contrary to the default SH3 domes, I made the texture mapping coords identically for both and now if I look above, the ugly former distortion is gone ![]() ![]() I will test it the next days with other regions and weather conditions. My actual sky domes needs some adjustments for the horizon zone. |
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#2 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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That's awesome news! That weird distortion has always bothered me. This tool by Sansal is a miracle.
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#3 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Very nice!
![]() Will the visibility range be affected by this mod (i hope so) or will it stay at ~8 KM like it is in the stock game? Impressive to see whats possible to mod now! edit: like with that reflection bug that is fixed know i asked myself more and more why the developers wasn´t able to fix those issues? They released 4 patches and had access to the sourcecode, not like our great modders here doing reverse enginering or whatever it´s called. :hmm:
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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No money to be made to do it so they only did a half butted job.Seeing that our modders have fixed many tells me the devs did not care to fix them. |
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#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Well, part of the problem is something called a BUDGET. Ever heard of that word?
I'm not going to try and say there are some things that could have used attention and attending to that were just as well left in their current stock 1.4b condition. Because I also think it would have been great if they had been fixed! But the dev's were only given some much time, and yes, money, to work on the game/sim. As I believe a lot of people are already aware of, although some may not be, the game was delayed for six months due to polling of prospective purchasers of the game, and they made it clear that they wanted a dynamic campaign. And they got it. And they did a pretty good job with the dynamic campaign, I cannot say that the dynamic campaign feels like a tacked on afterthought. And there were numerous bugs fixed with the patches that were made too. So it's not like 'they don't care'. But they were on a budget, which means they only had x amount of dollars which equates to time that could be spent. In a lot of ways I think SHIII is a pretty remakable game/sim. My favorite magazine, Maximum PC, gave it a 9 out 10 rating, and I for one would have to concur with that. And also in a lot of ways, I think we should be grateful for what we got. It could be worse. They could have made the game more unfriendly to modding. Thanks to the great modders a lot of things have been fixed and made even better. Speaking for myself, I certainly don't think the dev's did a half arsed job. Could it have been better? Sure. But is it half baked? No, I don't think so! And I think they did care and took a pretty good amount of pride in their work, and it shows. Regards, OneTinSoldier
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#6 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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@Seeadler,
Nice one Frank, do the clouds still move, have you found a way also to add more cloud types, that would be cool too?
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Awesome!
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#8 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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it´s the only ww2 subsim on the market today available and it gave me several hours of exiting gameplay so far.... But i guess not fixing those both bugs had nothing to do with limited time or money. Hey they had time to add those new harbour cranes... Sorry for becomic off topic, seeadler. So when is your mod ready for download? ![]() And do you still have your improved harbour project running?
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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sounds good!
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#10 |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
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Goody
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when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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#11 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Hey Seeadler,
I would like to say that your possible fix looks really cool. The 'wormhole' is indeed a little annoying and in need of a fix! Cheers, OneTinSoldier
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#12 | ||
Pacific Aces Dev Team
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![]() Quote:
Quote:
At the moment the fix has a proplem, it produce a distortion on the horizon that looks like a moving fog back ![]() |
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#13 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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Hi again Frank (Seeadler)
Is the moving fog bank a problem ![]() I think I saw reference in one of the dat files to the cloud types, in there I think it said there are only 2, pity we can't tweak it to accept more, I've tried but I'm not in to Hex editing, if that's all it takes I'm not sure. I've got a few different textures that I swop from time time when I get fed up of looking at theones I have at the moment.
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#14 | |
GWX Project Director
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![]() A third cloud-layer may eventually be added by an enterprising person who can hex-edit! As long as it can be properly TRIGGERED as an intermediary to go between the current two layers... logically progressing with weather intensity changes... Hopefully it is just a matter of time before this too is fixed. (God I wish I understood hexadecimal.) Great work Col7777! ![]() |
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#15 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 131
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Nice idea man
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