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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2005
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I don't suppose there is a mod out there that makes the dials a little more readable. There is nothing more annoying that being in the heat of battle and having to sqiunt to see your freaking dials. Everything I have tried so far doesn't work.
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#2 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Tell me how these dials look:
![]() It is my own edited version of the file found in oRGy's IUB mod. Originally, they were not so clear, but through the magic of photoshop, I made them much easier too see. Also check here if you want to see the matching interior gauges of my Type VII. These also came from IUB: http://photobucket.com/albums/a172/h.../SH3%20gauges/ NOTE: the corner gauges in these pictures are outdated. I have since edited them to look like the above screenshot. If I can get the permission of the original author/creator (I don't know who he or she is), I would release a seperate gauge pack pertaining to the TypeVII and IX; I will give credit where credit is due, of course ![]()
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#3 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
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Marhkimov,
Nice Dials, I would not mine to have a set like that ![]() You sure did a good job on those Dials. I have tried to load some Dials mod's but they seem to clash with other Mod's? Sure are nice thank's for sharing pictures Lane ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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I put the dead guy in the torpedo room so that he wouldn't stink up the rest of the boat.
![]() And maybe later I'll send him on his merry way as a humam torpedo! :rotfl:
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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there might be calls for a mod to be able do that, :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#7 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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When you are 100 meters deep and you place your dead crewman into the torpedo room, then right-click on him and select bury, what do you THINK is happening?? :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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#8 |
Stowaway
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You can bury somebody!!!???
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#9 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
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Unfortunatly, they have to be dead first, which means I can't threaten my WO for not returning to his post when we surface....
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#10 | |
Watch
![]() Join Date: Mar 2005
Posts: 25
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#11 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#12 | |||
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
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Can you DO that? |
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#13 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Try it
![]() It sure sounds fishy, but it's true! Seamen can be buried at sea! Whoda' thunk it??? ![]()
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