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#1 |
Pacific Aces Dev Team
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Hi everyone
Kaa suggested on another topic a different approach on the crew fatigue and hinted that tweaking the entry "3Drender" in the "Main.cfg" file to admit 1024 x TC allowed the fatigue model to work even at 1024x. This allows the use of RUB 1.44 Main_1x file, and gives a very different approach on fatigue (I like it better, but it is a personal option), but it has been proven as side effect that it solves the bug of the enemy airbases non spawning planes at 1024x TC ![]() So if you want to have enemy planes spawning at 1024x, then tweak your main.cfg (The one in "My documents/SH3/Data) as described above, but note that you need either to use a non-fatigue mod, or at least the RUB144 main_1x file to prevent your crew from getting tired too soon. All credit goes to kaa for discovering the effects of the 3Drender settings ![]()
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#2 | ||
Stowaway
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Read more on fatigue here. |
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#3 | |
Commodore
![]() Join Date: Apr 2005
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This thread has some observations by several players in. For me there´s almost zero air attack probability when on 1024x tc at least in the bay of biscaya. Other areas not tested so far here.
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