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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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http://www.subsim.com/phpBB/viewtopic.php?t=43531
Hi! I´ve just tried the Super-Addon, well done! As I see it it´s supposed to be a mod collection for "everyone", right? If that´s the case I have a few suggestions. It would be good if your bring back the Uboot marker (umark.tga) and the standard map updates. Also you advertise it as "perfectly legal". If you want to have it absolutely legal remove all "Das Boot" sounds (I think there´s only the dive sequence in this mod). The Frontflottille guys tried to get the permission to use "Das Boot" sounds from "Bavaria Films", without success. They had to remove them from FF2.1. Also check the copyright situation of the ogg gramophone files that you have included, also fanfara_01.wav. If you want to spread this mod via (German) gaming magazines you should remove the swastika from the Bismarck. My final suggestion for now, make a second, much smaller version for dial-up users. This one takes more than 15 hours to download... ![]() More feedback later... |
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#2 |
Lucky Jack
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Did I miss something, is it a bug or is the problem on my end but when I press F3 nothing happens. I have to go manually to periscope via command room.
Otherwise I like what I`ve seen so far! ![]() |
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#3 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Here it works with F3.
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#4 | |
Lucky Jack
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#5 |
Watch
![]() Join Date: Jun 2005
Posts: 15
Downloads: 11
Uploads: 0
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I like it so far, great that someone has taken the time to compile all those mods.
![]() Two items I would like to switch back to a pre mod state are; 1. I prefer to be able to see under water ![]() & 2. The big waves are a problem. My watch crew are drowning. ![]() ![]() Does anyone know how I can change back just these two items? |
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#6 | |
Navy Seal
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**** On the mod - I love the idea, though I won't use it myself since I'm a little too much of a custom-freak and have my own well-worn, well-modded SHIII version set up and constantly under revision. But for the average user, this should be great. Unless I missed it somewhere - I would suggest including optional un-mods in it for user preference. ![]() |
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#7 |
Swabbie
![]() Join Date: Apr 2004
Location: Jersey, Channel Islands
Posts: 14
Downloads: 14
Uploads: 0
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Fantastic idea just what I needed a compilation of all the fine work that has been done with this sim in one easy install package, and the best bit for me personally is that a full broadside salvo has been directly fired at those people who seek to make profit from the talented work that we have been privaliged to use since SHIII was released............just superb
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#8 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#9 |
Watch
![]() Join Date: Jun 2005
Posts: 15
Downloads: 11
Uploads: 0
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[quote="CCIP"]
For both - replace the scene.dat file in the data folder with the game's original one. :hmm: quote] Thankyou Sir. ![]() |
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#10 | |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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F3- Attack Periscope U - UZO O - Observation Periscope B - Binoculars N - Recognition Manual And perhaps others, I haven't tried them all. None of these work anymore. Also, on the left side pop out menu (the original one) the second command from the top (UZO) is now blank and clicking on it does nothing. To get to the UZO, I have to go to the bridge (F4) and click on the UZO explicitly. There is no shortcut for it. On the whole though, I like the idea of this. There are some mods in here that I have not tried yet on their own so I am still getting used to some of the features. It seems that the view of the world from the external camera is somewhat more, I don't know how to describe it, clipped or flat or choppy or something that is slightly less desirable than what I was used to but its still early. We'll see. Other than the missing key commands, I like this so far. I am hoping that the missing commands are common to others and not just me, and that a fix is easy. If not, I'm sure I can figure a way to remap the keyboard, I think I have seen utilities here that facilitate that. For the record I copied a clean "Data" directory into the SHIII directory, used JSME to load RUB 1.43 and then Improved UBoat 1.0beta. (I also added MooseMeasure's ruler tool as I like that a lot. I recommend that it become a part of this mod.) My system is P4 2.6GHz, 1Gig RAM, gforce fx5700le with 128MB and driver 71.89. I regularly run "end-it-all" before starting the program with SHIII Commander V2. Finally let me say: WOW. This is good stuff. When the bugs (mine or the mod's) are worked out, this is going to be the standard, along with RUB and Commander. My hat is off to everyone involved, and my thanks to Terrapin for hosting it. JBC |
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#11 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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I realized while I was writing my previous post that I had done just what I said. I copied a clean "Data" directory into the SHIII directory. What I did not do, however, was delete the "Data" directory from SHIII first. There could easily have been some remnants left hanging around in the depths of that directory that didn't get overwritten and are the cause of my problems.
I will repeat the process of "cleaning up my act", reinstall, and I'll get back to you. I hate to call "Bug" before I have exhausted my own limited stash of skills. Again, this is fantastic work. Thanks. JBC |
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#12 |
Helmsman
![]() Join Date: Jun 2003
Location: North Wales (UK)
Posts: 104
Downloads: 57
Uploads: 0
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I am pleased with the improved look and sound that this compilation gives the game and appreciate, greatly, all the work that has been done getting all the mods working together.
![]() My main concern is how installing it may effect my style of play. I like making surface attacks on single ships and early-war convoys, at night or in bad weather. I note, from the readme, that AI visibility is improved in this mod. Will this make surface attacks much more difficult? I used to play SH2, but found surface attacks were almost impossible, because AI destroyers spotted me much too easily - SH3 seems much better in this respect.
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Fear is the mind-killer. |
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#13 |
Swabbie
![]() Join Date: Aug 2005
Posts: 5
Downloads: 158
Uploads: 0
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Just to say thanks so much for this compilation.
Keeping track of all the fantastic mods is so difficult. My hat's off to all who do this fantastic work to enhance the sim and then post it for the rest of us who haven't the expertise or the time. A very big thank you. Torp. |
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#14 |
Sparky
![]() Join Date: Aug 2003
Posts: 155
Downloads: 18
Uploads: 0
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For the F3, B,U, hot key problems then this should fix them
Go into Program Files/Ubisoft/SilenthunterIII/data/Cfg/Commands_en and change the following lines to this: [Cmd16] Name=Periscope_camera Ctxt=1 MnID=0x3F020003 Key0=0x72,,"F3" Page=0x26000000,3702 GoBack=Conning_tower_periscope [Cmd17] Name=UZO_camera Ctxt=1 Key0=0x55,,"U" Page=0x28000000,3718 GoBack=Conning_deck_camera [Cmd18] Name=Binocular_camera Ctxt=1 Key0=0x42,,"B" Page=0x27000000,3706 GoBack=Conning_deck_camera |
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#15 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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It may have already been mentioned somewhere but...is this mod package compatable with RUb 1.43 and SH3 Commander v2?
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