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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soaring
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Since Saturday I am owner of DW deLuxe, so I am aboard from now on - beware the dog
![]() ![]() 1.01, Database fix, the mod enabling helicopters to use their dips - any other >essential< addings that I should set my sights on before 1.02 is there? BTW - where is it? ![]() ![]()
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#2 |
Sub Test Pilot
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oh god your back jk
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#3 | |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
Posts: 207
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#4 | ||
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
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I also use small fonts mod (a must!). Also, LW and Amizaur "one stop mod" but I installed only doctrines from this package (not the modded database, as frankly I am lost in as to what the new DB does - the thread about this mod is very confusing). Amizaur's corrected doctrines work fine though, as far as I can tell. I also plan to install Crazy Ivans true russian voices for my Akula as soon as I get the clicking problem solved. Ivan's voices are great, but it's not that I am that crazy about my men speaking russian (which I barely understand) but in my opinion russian voice acting in the game is absolutely dreadful (worst part of the game for me LOL). I also use old mods with ambient sounds, some guy made for SC quite a long ago. I adapted those sounds to provide ambient sound in DW (only for subs). O. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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The purpose of this is to allow the other parts of the game which function very well on their own (I suspect the AI generally is very sound, as it accomodates DB changes extremely smoothly) to give ships, subs, and torpedos realistic behavior. The readme is very thorough in explaining the changes made. I am going to completely rewrite it for the new version of the mod. Are there any parts that you find particularly unclear? ![]() Cheers, David
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#6 | |
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
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I am glad you'll be rewriting the documentation for the next release. ![]() O. |
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#7 | |
Soaring
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Thanks for the input, guys. I'll check the database mod carefully in a few days, after I got into the swing of things again.
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#8 | |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
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![]() Still mentions this at Bills site: "Note: Although the above file fixes problems with how AI-helicopters use their dipping sonar, it can also interfere with the player's control of his helo when playing as a FFG-7. If you intend to use this file, keep a copy of the original just in case! Hopefully, Sonalysts will give us an official, updated file soon."
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I've been using Bill's Helo dipping doctrine for sometime and I have experienced no problems at all.
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#10 |
Sub Test Pilot
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nice to see you back skybird
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#11 |
Soaring
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Pigfish mentioned a "font mod". I assume it is for increasing font size in 1280 resolution, which really is a must, isn't it
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#12 |
Ocean Warrior
![]() Join Date: May 2005
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Bill has linked his site to another on the downloads page.
Here is the direct link. http://koti.mbnet.fi/kegetys/dw/
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#13 |
Soaring
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I see, and the font mod seems to have a complete different function than I thought. Will try it out, nevertheless.
Thanks. Just played my first quick mission, managed to run my sub into the ground of the english channel - never achieved that proof of sailsmanship with SC, never! ![]() ![]()
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#14 | |
Sonar Guy
![]() Join Date: Jan 2002
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#15 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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These mods look good. However, will the installation of the new patch from SCS (when it arrives) have an impact on these mods if they are installed (especially the texture mods)?
Nemo |
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