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#1 |
Commodore
![]() Join Date: Jan 2002
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Hi there,
The last "50s deck gun reload in RUB 1.43"-thread gave me an idea. After all in later years the Germans quit using the deck guns and even started removing them. Does anyone have any information whether the removal of the deck gun had any significant impact on the subs submerged speed and range? AND. In case it did: Is this "modable"? |
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#2 |
Sparky
![]() Join Date: Dec 2003
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what you mean is it moddable? :P , lol my VIIC doesn't have a deck gun mate (i'l get you a pic, unfortuneately, if you got a deckgun, i aint got a clue how to get rid of it all i did was change the Viic conning tower to a VIIc/3 (which allows for 2 light flaks, 1 heavy and a deckgun, so it Should be there.
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#3 | |
Grey Wolf
![]() Join Date: Apr 2005
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Logical it should, but probably not so much. Question is if it was noticable at all?? A wild guess maybe just 0,5-1 kt. If it's possible to change speed for the sub, logically it should be moddable. Lets hear what the big modders have to say?? |
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#4 |
Grey Wolf
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If you remove your deck gun, is it not possible to alter the sub cfg to make it go that bit faster without overdoing it?
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#5 |
Pacific Aces Dev Team
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I have seen the text files where you can change the speed both
surfaced & submerged with the VIIC or any class for that matter. And you Col have found a way to use the space for gun ammo to put abaord more torps. All we need to do now is remove the deck gun from the graphics and all reference to it.... JIM
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
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I am wondering if you could remove the deck gun the same way you add the spotlights to the merchants..
In the submarine .eqp files this section on the VIIb ; deck mount [Equipment 3] NodeName=M01 LinkName=88mm_UDeck_Gun_High StartDate=19380101 EndDate=19421231 Would nulling out the LinkName line like so remove the deck gun? ; deck mount [Equipment 3] NodeName=M01 LinkName=NULL StartDate=19380101 EndDate=19421231 |
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#7 |
Pacific Aces Dev Team
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You will have to do what we did with SH2: EXPERIMENT
BUT be sure to back-up all the changes you make and only make 1 change at a time.... JIM
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#8 |
Grey Wolf
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I tried what I posted above and started a career in the TypeVIIb but the deck gun was still there...so there must be other files that control that part of things as well.
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#9 |
Pacific Aces Dev Team
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Maybe you should change the dates instead???
JIM
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#10 |
Grey Wolf
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I removed the deck gun experimenting with CB's mod about adding lights etc, it worked OK but I forgot what I did, I'll try again.
I also made the sub SLIGHTLY faster by altering the speeds in the sub cfg, that worked OK too.
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#11 |
Grey Wolf
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OK I found what I did, in the Basic.cfg I went to this line then changed it, I put semi-colons to revert back if needed:
[M01] DaysSpent=2 NbGuns=2 Idx0=0 Dummy0=NULL ;;105mm_UDeck_Gun_High Idx1=1 Dummy1=NULL ;;88mm_UDeck_Gun_High ![]() Was the rear gun also removed for added speed?
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#12 |
Frogman
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Another thing to consider- removing the deck gun removes extra noise caused by water flowing over and around the gun...theoretically this should reduce the accoustic signature of your boat, but I'd have no idea by how much.
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#13 |
Grey Wolf
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#14 |
Pacific Aces Dev Team
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Col. if you remove the gun, up the submerged speed to compensate for the decreased drag, maybe up the surface speed slightly to compensate for the decreased weight, and then use
your extra torps feature to adjust for the gun ammo that is no longer needed, it would make for a very good type 7 boat.... JIM PS. Not sure about the flak gun, it may still be needed sometimes.
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#15 |
Grey Wolf
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Hi Jim,
I already altered the sub's speed, but only slightly to compensate for the loss of drag, I mentioned it a few posts up but you may have missed it. I'm not sure how accurate it is so if anyone else can enlighten me/us then please do, here is what I did: [Unit] ClassName=SSTypeIXB HumanPlayable=YES Interior=data/Interior/NSS_Uboat9/NSS_Uboat9 UnitType=200 MaxSpeed=19.2 ;18.2 MaxSpeedSubmerged=8.3 ;7.3 Length=76.9 Width=6 RenownAwarded=140 [Salvo] 1=1,3,2,4 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 8=5,6 [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=5.8;meters TorpLaunchMaxDepth=20;meters StormConditions=99,1;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.50 ;0.40 AheadOneThird=0.67 ;0.57 AheadStandard=0.90 ;0.80 AheadFull=1.00 ;0.94 AheadFlank=1.05 ;1.00 BackSlow=-0.27 ;-0.26 BackStandard=-0.50 ;-0.40 BackFull=-0.63 ;-0.53 BackEmergency=-0.76 ;-0.66 I left the old speeds safely behind the semi-colons.
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