![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Wonder if someone can help as I am having problems doing the following:-
I create a group and a formation but cannot allocate dynamic starting points to it. Supecting this is a 'no can do' ? Manual no too helpfull. I can assign dynamic locations to individual units. But the structured group will not do this. If it can be done I would appreciate advice on the procedure. :hmm:
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Keep trying different things but the game stalls when you start a mission with this. It loads 75% then freezes.
Stuck ! :hmm: ![]() ![]()
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]()
I have done that, but both groups had the same dynamic start locations.
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Yes thanks for responding Fish.
![]() I cant do more so may have to accept the manuals described limits:- ''There are now two different locations in which the same group might appear at the start of the mission'' My aim is to achieve multiple random start positions for each group. Will try a 'last ditch' work-around and I'll let you know - if it succeeds. :hmm: ![]()
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]()
I think I can help you.. Send me your try out, when you can't find a solution.
|
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]() ![]() ![]() I will only trouble you after fully exploring/experimenting and testing..
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Mar 2005
Posts: 21
Downloads: 0
Uploads: 0
|
![]()
The way I did this is to create 4 different dynamic groups with different starting points, but only 1 gets created at scenario start-up. Each group had 4 merchants and an escort. The escort always has a Tico and a variable number and type of DD's. The individual make up of dynamic groups are fixed but there is a 1 in 4 chance of a group being the convoy in use. First you create the 4 (or more) groups and then add them to 1 master dynamic group with a min and max occurs of 1 and then use the probability of inclusion for each group to randomly pick one of the 4. I can send you the scenario I created, it's a convoy going to Iceland against Russian sub assests.
__________________
Gentleman, you can\'t fight in here, this is the War Room. |
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]() ![]() I hoped to create a multi-unit battlegroup wirh assets carefully positioned for threat zones then assign dynamic starting points for the entire group. I manage a mirror as per manual but try for more than two starters and I get parts of the group at the individual starting points, or more frequently the sim crashes. I was punting for a labour saving way of repeating a complex group but it looks as if I shall have to do a Matisse. Your input as a Programmer is particularly apprecated. ![]()
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#9 |
Watch
![]() Join Date: Mar 2005
Posts: 21
Downloads: 0
Uploads: 0
|
![]()
I'm at work now, I'll send it tonight when I get home.
__________________
Gentleman, you can\'t fight in here, this is the War Room. |
![]() |
![]() |
![]() |
#10 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Joel, what happened to the scenario ? :hmm:
![]()
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Joel and Fish - thanks for your help.
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#13 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
Hello, what I do when I whant to make "random" things and give to my missions a semi-dinamic appearance is to create a dynamic group, for example, with a whale, shrimp, fishing boat and a sailboat; everyone with 25% and only one can appear.
Then I make triggers for any possibilitie. I made a SC campaign (unfinished ![]() And then 3 destination goals with the 3 possiblibities, "if whale...." Maybe is a long and "manufactured" way to do the things and maybe there are easiest ways of making this (I´m not too used to the DW editor), but that´s what I did. Hope This can help you and everybody and sorry if you don´t understand something, I´m from Spain and improving my English ![]() |
![]() |
![]() |
![]() |
|
|