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Old 08-31-05, 03:29 AM   #1
Saintaw
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Default Foot in mouth ... sorted!

It was an accident waiting to happen... I installed mod after mod, not doing any backup files. Well, after installing the visibility mod along some other stuff, the game simply stopped working for me. I tried repair, uninstall & reinstall, and still couldn't get it working... finaly found out that the uninstall would not delete non proprietary files (Duh me!) and deleted them manualy.

I now finaly managed to get it clean & working again, and prior to installing any patches/files... I simply backed up the whole folder into a "SH3 Original files" dir. (That twin 240GB SATA I got last month helped).

Yet another annoying experience of the "I told you so" syndrome...

*kicks own butt*
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Old 08-31-05, 03:33 AM   #2
KptnLt Eric Karle
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I can't understand why people don't use the JSGME utility which completely removes the possibility of things like this happening. It's a godsend and I couldn't live without it.
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Old 08-31-05, 04:16 AM   #3
Saintaw
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Yes Mum!

FYI: Not all mods use the JSGME tool.
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Old 08-31-05, 04:21 AM   #4
KptnLt Eric Karle
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Sorry, re-reading my post I admit sounding very preachy. And while there may be mods that aren't compatible with JSGME I've yet to com across one that can't be made to be.
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Old 08-31-05, 04:24 AM   #5
Saintaw
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No biggie, I was stoopid not doing any backups... I deserved a good wrist-slap

(Too many men in here to talk about 'spanking' ... uhu)
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Old 08-31-05, 05:45 AM   #6
gdogghenrikson
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Quote:
Originally Posted by KptnLt Eric Karle
I can't understand why people don't use the JSGME utility which completely removes the possibility of things like this happening. It's a godsend and I couldn't live without it.
my two cents..........but JSGME is overated!
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Old 08-31-05, 05:56 AM   #7
Karl-Heinz Jaeger
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I second the JSGME is crap vote!! Not ONE of the mods I tried to install with it actually worked, so I had to do it the old fashioned way which was actually faster. Why is there a JSGME anyway? For lazy people?!!
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Old 08-31-05, 06:00 AM   #8
gdogghenrikson
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yea I agree........I also never got any mods to work while using it. No its not for lazy people, its for people who don't understand computers and modding
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Old 08-31-05, 06:12 AM   #9
KptnLt Eric Karle
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I'm sorry guys. I have not had a single problem getting any Mod to work perfectly (I currently have over 25 installed) using this utility. Obviously if the Mod maker does not release the mod with the correct folder structure then it won't work but anyone within a couple of minutes can sort that out.

and

Quote:
No its not for lazy people, its for people who don't understand computers and modding
well thats just plain silly comming from someone who can't figure it out. Using JSGME has everything to do with making sure that the files you add and change with various mods do not corrupt your game and render it unusable
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Old 08-31-05, 06:20 AM   #10
Type941
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Quote:
Originally Posted by KptnLt Eric Karle
I can't understand why people don't use the JSGME utility which completely removes the possibility of things like this happening. It's a godsend and I couldn't live without it.
I understand. You want to play the game, you want to see each mod, and you 'assume' that there should be a backup in the download may be. Or not. Eitheway, you keep getting good mods, and no problems, until somethings stops working. Than you are screwed. Happened to me the first time.

After the Sh3 reinstall, I made a point of using the JGSME tool, and of course it's MUCH more simple than it sounds like. Click back and forth, place all mods into the MODS folder (duh) and off you go.

Of course there's a downside now, that you get irritated with authors who don't bother providing the files with JGSME compatable structure, but that's another rant. :rotfl:
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Old 08-31-05, 06:41 AM   #11
kiwi_2005
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Yeah the mod enabler is a good choice, i was against installing any mods for while, until i couldn't resist Seans Skin mods.... So now my game is modded to hells heaven again. But im using the mod enabler this time round.
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Old 08-31-05, 08:34 AM   #12
bobo
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HEY SAW!!!! (Acid from AcesHigh)

I had to reinstall once......once. I learned that lesson and made good use of my SATA drive as well

As far as JSGME is concerned it's helpfull for some but not the "end all" solution for installing mods. What would be nice is a mod-enabler that tracks and makes necessary changes within files themselves not just the entire file at once. It gets very tedious inermixing/editing mods so that they are compatible with other mods I like. I actually had to do a complete reinstall of all my mods last night (another folder I now have copied LOL). My own fault, I must've lost track of file edits to existing mods in order to make them compatible with other mods. Was getting some really weird behaviour.....CTD's . . . lock-ups . . . every time I ran across a convoy half the ships spawned within each other which cased memory addressing problems and BAM another CTD.

oh well, nothing more to see here....move along please
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Old 08-31-05, 08:48 AM   #13
Syxx_Killer
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I haven't used that JSGME utility. I really don't want to. I like to put the mods in myself without having to worry about if it has a JSGME compatible directory structure. Sometimes I make modifications to mods (remove or add files, or edit cfg files) that I like a bit better. I don't want to have JSGME place the mod, then I have to go in again to edit it. I have a quick system setup now, so I can place mods probably quicker than if I could with JSGME. My downloads are categorized accordingly, so all it takes is a quick Copy and Paste into the main Ubisoft Data folder. I've got the Program Files/Data folder and My Documents/Data foler both backed up. A quick and easy Copy and Paste and the mod is gone. I guess it is kind of like manual targeting - you either use it or you don't.
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Old 08-31-05, 08:53 AM   #14
oRGy
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Whether you use JSGME or not, it's handy to make a backup of a 'virgin' sh3 data folder before installing any mods. I rar it up to keep the file size down (1.2gb)
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Old 08-31-05, 09:10 AM   #15
Karl-Heinz Jaeger
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Quote:
Originally Posted by KptnLt Eric Karle

Quote:
No its not for lazy people, its for people who don't understand computers and modding
well thats just plain silly comming from someone who can't figure it out. Using JSGME has everything to do with making sure that the files you add and change with various mods do not corrupt your game and render it unusable
Well I guess he has a point, there are people who do have a tough time copying and pasting mods deep inside a games file structure. Think back to your first ever modding experience and be honest, you weren't 100% sure it would work were ya?!

I do understand the reason for utilities like JSGME, but in my opinion it makes it a lot harder to actually mod the game, being used to doing it manually and having to learn a whole new routine is confusing. I guess it's down to whats easiest for you.

However, I've used a mod utility like JSGME on 2 separate games, SHIII and Panzer Elite(which has got to be THE worst game.......ever......EVER!!! ) and both times my installation got screwed beyond all recognition forcing me to install everything again. The only mod utility I have used without any hassle whatsoever was one for Star Trek:Bridge Commander for uploading new ships and weapon loadouts. :|\

What bothers me is how in the heck can the JSGME module read and follow the installation instructions for a mod?? It's not like it's got eyes and actually reads the readme file. I assumed originally that this was exactly what it did, and then I discovered that not one of the mods I was trying to use was working, and it got me thinking how something like that could be made to work. IMHO, manual modding is the only way to go, the only downside being you won't know if one mod is screwing with another until you play the game but like thats much of a downside!!
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