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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 131
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Great!
I was looking for that. ![]() Thanks, Rubini. |
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#3 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi Commander1980,
Yes, like that! I'm follow some of yours comments about the light cruisers. I'm interested in some others vessels to do a escort duty... So clarify me about this: 1. If you mount a fishboat like that all the fishboats will like the same? 2. Do you find a way to increase the armour of the warships like the light cruisers? Thanks, Rubini. |
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#5 | |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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![]() Quote:
![]() @ 1st: You can use different "Loadouts" in each ship-class (like that on bombers). For example one unarmed Loadout, one with Searchlight, another with AA-gun and one with 3 Inch Gun. In the ships cfg-file (ie nf_boat01.cfg), paste at bottom: (the basic = unarmed loadout, is the standard loadout) [Loadout 1] Name=Spotter Type=1 [Loadout 2] Name=Flakker Type=1 [Loadout 3] Name=Gunner Type=1 In the eqp-file: [Equipment 2] NodeName=L01 LinkName=REF_Big StartDate=19380101 EndDate=19451231 Loadout=Spotter [Equipment 3] NodeName=L01 LinkName=20mmGEQuadruple StartDate=19380101 EndDate=19451231 Loadout=Flakker [Equipment 4] NodeName=L01 LinkName=3InchSingle StartDate=19380101 EndDate=19451231 Loadout=Gunner You than can chose in the properities-screen with the mission editor each of the loadouts (as "Spotter", "Flakker", "Gunner"). i tried a lot of different loadout-settings, the whole Loadout Mini Fleet ![]() ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks Commander,
I understand that when I will put the ship (in the SCR layer for example), using the mission editor I'm able to choice the loadouts. It's great! I will try and post to you later! Rubini. |
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
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Could someone make a Finnish MTB?Dont know how myself
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#8 | |
Silent Hunter
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#9 | |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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#10 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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![]() Quote:
This is what I mean. But in the other side, I'm afraid about include a lot of micro modifications on the mod because different peoples have different tastes and perhaps they already have adjusted something in your own installation. I will think about it ... the mod files are so thin... :hmm: Thanks again! Rubini. |
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#11 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
Downloads: 7
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Yes, this is right. I think ships will spawn with the basic loadout, when there are no other loadouts defined in the ships files, so you do not have to make a second scr-layer without loadouts. I will try that later.
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