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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
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I have installed RUb on a fresh install.
- Run an attack on scapa flow. Encountered only aircraft and stationary boast inside scapa (fidji). - i surface in the middle of scapa, run back, not even a fishing boats. - Also, look at the weirs screen capture i have donne. My maps are scrambled I hate eggs ... (710Ko) That city had a dramatic flooding or what ... (710Ko) On that one, i have shot THERTEEN 13 torpedo strange for a viiB boat with four tubes .... (710Ko) Well .... i just don't know. I am thinking od a 7zip problem while decompressing the main file ... ???? |
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#2 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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Run the bmp files in a photo editor program of some sorts to reduce them to JPG-format. That saves a LOT of size.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#3 |
Navy Seal
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Aha.
-Scapa hasn't been touched by RUb I believe. That is all, really. Maybe a minefield somewhere, but I doubt even that. Enemy Harbor Traffic is low priority on the Ops team list at the moment. -I have no idea how it's run aground. What did you do to it? Or did it just start there? If it started there on patrol load, then it may be an Ops-related bug. In which case we need detail there. -This has nothing to do with RUb. Common glitch. Most often associated with video memory cough-ups, or using alt-tab. Just right-click on your officers next to the map or alt-tab again, and it will go away. -What city's that? |
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#4 | ||||
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
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sorry pals, i am reworking the files actually .....DONE.
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The abnormal glich is no patrol nowhere in the world. Gone to gibraltar, loch ewe ... not a pieces of boats. No military, nor even sitting duck t3, not a pieces of convoy ..... only stationary boats. Quote:
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I AM DEFINITLY THINKING OF A BAD 7ZIP ACTION. will redownload, and test it on my second machine with the text command 7zip tool instaed of the 7zip GUIed ... |
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#5 |
Navy Seal
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Hmm, sounds very, very strange. I can assure you that patrols are supposed to be alive and well in RUb 1.43, if a little reduced compared to default SHIII. They will, in fact, be increased in coastal areas quite a bit in future versions, but in a somewhat different and maybe surprising way
![]() Things like harbor patrols are generally scripted - and none of the scripted patrols have been affected by Ops mod that I know of. So they should be still there, unless you changed the SCR layer, used a non-RUb/Ops one, or it was for some reason corrupted. If you're getting a lot of these unexplainable glitches, I would strongly suggest reinstalling the game and re-downloading RUb. There's no RUb cities in Scapa Flow, as far as I'm aware. Unless you mean something else, then it's probably one of the default cities. I can assure you that there's nothing I can possibly think of that would cause graphics glitches like that in RUb. A coincidence maybe? Beery tends to be very thorough with the testing. As for the 11th - that should be looked into. It's not impossible that the spawn point is off, in which case a hotfix will be on the way soon. |
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#6 | ||
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
Uploads: 0
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*** Need time to install sh3 + patch 1.4b + RUb143 on my secondary computers ....*** So far, i am moving bqck to my regular home-made modded game ... |
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#7 |
Navy Seal
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Ok.
I hope Beery takes note of this. I'll try to start up a campaign in the 11th and see what happens. It's definitely not something that should be happening. As for the city - it's possible. The method for putting them in is rather tricky and non-visual, so mistakes do happen. If you could give some sort of coordinates for it, that'd help greatly. |
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#8 |
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
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The city is LERWICH see the capture .... HERE
By the way, i have multiples folder with for examples - sh3 + 1.4b regular - sh3 + modded - sh3 + RUb By clickin inside the folder, i can lauch whatever version i want to play ..... and this is working perfectly fine ....... |
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#9 |
Navy Seal
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Alright, Bergen bug confirmed. PM to Beery sent.
Thanks for the report! I hope the other ones will be looked into as well ![]() |
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#10 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Ive seen the "scrambled maps" bug before. Long before Rub existed.
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#11 |
Seaman
![]() Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
Downloads: 20
Uploads: 0
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I get scrambled maps all the time, mods or no mods, patch or no patch. It comes and goes... but it only affects how it looks in the control room.
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#12 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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What ive been getting in the campaign is a lot of NULLS in my patrol objectives. I started a new campaign at Kiel. On my second patrol my objective is NULL? yet i have returned to the right base which is Kiel. My objective states Grid NULL return to Welhemshaven? so i go to welhemshaven and it states return to kiel so i return to kiel and in my objective it states gird NULL return to Welhemshaven!!!! So all im doing is going back and forth!! I disabled the RUB mod and the Commander mod so its just standard 1.4b SH3. I started a new campaign in KIEL and i get the same problem!!!. So i started another campaign and this time started in Welhemshaven and i got no problems so far. Im in patrol 3. But what was that, A BUG? ive only heard of one other having this problem.
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#13 |
Navy Seal
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Hmm. Sounds like some weird variation of the Savegame bug. It shouldn't have anything to do with RUb/Ops, because the sector assignments are not affected.
By the way, if anyone runs into problems with stuff like new harbors, spawn points, etc. - do report. I'm putting together an RUb hotfix for Bergen shortly, and I can include any other stuff that's amiss. Note - I said "amiss", as in, wrong with what's already there. No, I'm not gonna start adding enemy harbor traffic or new ports, cause it won't be much of a "hot"fix by the time I'm done :rotfl: |
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#14 |
Navy Seal
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Alright, found a bunch of other more or less minor issues with base markers and spawn points. Official hotfix coming very soon, TBA by Beery.
How's that for quick patching? ![]() |
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#15 | |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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