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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
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I think I discovered something,
Following the post that I started with the detection of the FFG (latest was answered by Amizaur with again great detailed by him - thanks Amizaur!), I think by putting countermeasurs autocrew ON, it helps detect contacts a bit before and VAMPIRES are being reported earlier. This is important to have somebody (in this cas Weapon coordinator) reporting a VAMPIRE since we haveno altitude showin and telling us that something is comin on the deck like a sa skimmer). I read again the book and the Countermeaures autocre is supposed to only launch automatically countermeasures but in fact I think it is doing a bit moreMay be somebody noticed that too And yes SPY radar should be fix (very very important) in the next patch to be able to engage SSM on the deck. I will do some more testing. Comments? |
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#2 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
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The FFG countermeasure autocrew will give an audio report on incoming vampires, but it doesn't matter if its friend or enemy, as long as its heading towards you. And together with the report, the first cm available in the tubes on the side the missile was detected is launched.
It should have made the report anyway. |
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