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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
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This is primarily aimed at the die hard realism group.
I was just wondering what if any rules you use to make your experience with SH3 more realistic and more fun? Rules you use to keep yourself from doing things that a real Uboat captain would not do.Things like decimating a single convoy with a single Uboat.Dueling with every aircraft you see on the surface etc. etc. For example 1. I will only sink 2-3 ships in a convoy when I attack.I will pick out the ships that would be most critical to the allied war effort and aim at them like tankers and troop ships and the largest merchants .I will then move off and go to my next patrol area. 2. I will always dive when attacked by aircraft.I will not engage any aircraft on the surface unless damage to my boat prevents me from submerging. 3. After my 5th patrol I will roll a die to determine whether or not I will retire from my career.Evens means I continue for one more patrol and then I roll again after that one..Odds means I end my career right then and there. 4. I will not ram any ship with my boat. 5. I will only sneak into 1 harbor during my entire career.No more after that. These are my rules I set for myself and I am enjoying the game alot more using them. So post your rules or such that you go by and maybe we can combine these into a single Iron Man ruleset for people who like more realism. |
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#2 | |
Stowaway
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#3 |
Watch
![]() Join Date: Jun 2005
Location: Hawaii
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one and only rule - don't die.
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#4 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
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#5 |
Mate
![]() Join Date: Sep 2002
Location: Canada
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I think that if you play at full realism along with the Real U-Boat mod, realistic targeting, and so on, you don't really need these rules! It's very hard to decimate convoys, fight it out with aircraft, etc. And as for ending your career, I think Beery suggested something like your system in the Real U-Boat readme file, and I seem to recall that he included an option to simulate it in the latest version of the SH3 Commander mod.
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#6 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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additionally,
Do not attack escorts unless it becomes a matter of self preservation and/or unless they attack first. Save your eels for the merchant fleet. Do at least one TC X1 patrol per year of the war. Play @ 100%, no cameras allowed, no God's eye. Find targets the old fashion way. Do not attack shipping until you reach the Area of Operation. Avoid targets of opportunity until you've reached your ordered destination. Do not use the deck gun greater than 1500m away from target. Do not use the periscope LOCK ON Target feature...this means, of course, you've got to use some other method of determining AOB, Speed, Range. |
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#7 |
Bilge Rat
![]() Join Date: Mar 2005
Location: Austin, TX, periscope depth
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do not use time acceleration.
Muahahahaa. |
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#8 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
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Can you make it so your U-boat position is not indicated on the map at all? That would be...difficult.
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#9 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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yep, just don't use the F5 screen...
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#10 |
Nub
![]() Join Date: Mar 2005
Location: Gold Coast, Australia
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I use RuB 1.41 and SHIII Commander 1.42 ... Beery's mods are great and Commander using realistic career gives my Captain the opportunity of being sent off to a training Flotilla ... 3 careers so far and haven't got past 1941 ... Dead is dead! ... I don't attack escorts unless it is going to make my life really really easy (which has only happened once!) ... take out targets of most economic value ... and of course, always at 100%.
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Quadus recte factum, quamus humile, praeclarum. |
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#11 |
Watch
![]() Join Date: Jan 2001
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No navmap unless on the surface. Even that is a cheat if it is really overcast. Could they do celestial navigation through the periscope? I've been wondering about that. If so, periscope depth would be good enough to make F5 "legal".
Treeburst155 out. |
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#12 | |
Pacific Aces Dev Team
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#13 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
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Its too bad we dont have the option to actually have to navigate realisticlly. That would be a first for a Naval Sim.....it would make things very interesting IMHO.
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#14 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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Sorry man this isnt AD&D THere was no diece rolling in ww2 |
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#15 |
Loader
![]() Join Date: Jun 2005
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No UBoat captain would ever ram his boat -
And yes I always dive when aircraft spotted! I never attack escorts - not worth the tonnage ANd yes, most UBoat captains would serve maybe 5-8 patrols and then retire. Regards Shelton.
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