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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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I find a TASK FORCE!!! Headed for the Gibralter Straight. It was juicy, a King George V, a couple Nelsons.. and only 2 destroyers. Omg luckily i they havcent outran me and i get into a perfect firing position. Well work called me and asked why i was late "doh" so i saved and returned that night...
When i tried to load the save,, a CTD.. Nooo!!!! So that was gone.. Then i found a convoy that is all scattered about a long way west of ireland "i think they were getting in formation". So i set up and save and when i reload again.. BAM.. CTD.. NO!!! this only happened recently! whats going on!!! |
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#2 | |
Watch
![]() Join Date: Apr 2005
Posts: 28
Downloads: 7
Uploads: 0
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weird same thing happened to me tonight as well..........
My save would get as far "initializing" then crash back to the desktop. This appears to only happen when I attempt to load a save where there are contacts in my area. I try not save/load when engaging... but everyone gets called away in the heat of battle every now and then. This is the error message windows gives me Quote:
Initial run: 2 T3s down on first salvo, lining up second The replay: salvo 1 2 Torps @ 11.7 hit a T3 --> slowed to 5 knots 2 Torps @ 11.7 @ T3 --> one detinated premature, the other hit... no efffect Fired snapshot from rear tube @ damaged T3 while disengaging... bounces off hull... Disengage/ re-engage Salvo 2: 2 Torps @10.5 @ T2 --> one premature, other hit... no result 1 Torp @ costal merchant--> premature detonation 1 Torp @ coastal merchat--> hits forward, huge flames--> keeps on chugging Fired snapshot from rear tube @ damaged T2 while disengaging... detonates pre-mature Get DC'd for 45 minutes Disengage/re-engage Salvo 3 2 @ damaged T2 @ 10.5 ---> one premature, other hit... slows to 5 knots 1 @ damaged T3 @ 11.7 --->detinates, slows to 2 knts All torps expended DC'd for 2 hours surface @ night, finish off straggling T3 w/ deckgun Return to port: results 2 T3 sunk, 1 T2 damaged, 1 coastal merchant damaged hehehehe sorry to hijack a bit, the lady just doesn't understand my pain like you all here ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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I always save with my current patrol number before I go into any expected combat situation.
Then if I must quit while engaged.....I save with my current patrol number and add "A"...a unique save...then hit Continue...as the game won't allow just an Exit if one is engaged. Next I imediately save again and this time add a "B" for a second unique saved game....this time hitting Save And Exit. When I return I load from the "A" unigue save and never had a problem since I started doing this....Once Burned-Twice Learned. Also I have the secondary backup insurance of a save before going into combat...should I ever need that. |
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#4 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I've been having the exact same problem, but I think I found a solution. I have installed Jungman's sonar pak, which apparently replaces a screwed up version of the AI_Sensors file, when you are using RUb. If you are not using RUb, then this may not be the problem, but you might want to try it anyway. You can check the history of this topic here:
http://www.subsim.com/phpBB/viewtopi...708&highlight= At the bottom of this thread you will see a link to the Sensor Pak thread. On page 5 of that thread about 1/4 of the way down, there is a link to his Sensor Pak. Hope this helps. |
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#5 |
Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
Posts: 201
Downloads: 0
Uploads: 0
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Yup, I had the same problem when using the DC_Sonar fix mod by Jungman, but not the updated one you can find in the SH3 Mods workshop. Apparently, the version in RuB was the version you can download in the Files Library here, but that is an old version made with the AI_Sensors.dat from SH3 1.3 patch, and it seems to crash when loading saves sometimes.
Here's the thread with an updated version of the DC_Sonar fix, where you can snag a repaired version that is compatible with SH3 1.4 (And someone should see about replacing the 1.3 version in the Files Library with the fixed one below, so others don't suffer). http://www.subsim.com/phpBB/viewtopic.php?t=40226 Also, you might check the 'You think the XXI sucks' thread, you can get a completely different AI_Sensors.dat file there, which fixes some problems with snorkel detection by aircraft. Your choice, here's a link to that one, as the guy above said it's on page 5 I think. ![]() http://www.subsim.com/phpBB/viewtopic.php?t=40248
__________________
Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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