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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2005
Location: Lytham UK
Posts: 244
Downloads: 169
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Been thinking about this for a couple of seconds....
One of the, if not the most sucessfull sim titles on the market is Microsoft flight sim. The reason often cited is its open structure, one that allows 3rd party expansions and a wealth of mods from a massive community. Whilst i respect SCS's decision to keep the rights to add extra platforms to the game, that does limit the response that many would be able to add to this great title. (esp given SCS's other commitments) Perhaps its time that DW was opened up to those that would evolve the title. Surely it could only help sales? :hmm: |
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#2 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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![]() ![]() I get few kicks from platform jumping - which IMO leads to becoming a 'jack of all trades, master of none' ![]() I am content to wait for the delights that I know DWX will deliver if SCX is anything to go by. Also I would prefer SA to concentrate on eliminating the most glaring faults in a patch asap. So DWX not DWU. ![]() |
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#3 | |
Navy Seal
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#4 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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#5 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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![]() ![]() But I guess you speak with mucho experience. ![]() For the very 'average player' like me I've got to stick to my position in the team and become as proficient as possible. That means focusing - thank *** we are not all alike. Flight sim experience would suggest that you have a snow balls chance of survival in h**l if you keep jumping 'ships' |
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#6 | |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
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Having some experience with the other platforms would also be useful even if you only play with an SSN, to know how they can be used against you. |
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#7 | |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
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Having some experience with the other platforms would also be useful even if you only play with an SSN, to know how they can be used against you. |
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#8 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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It is and has been 'doable' its merely a question tending to specialise, for MP particularly.
Agreed flight sim tactics and skill are very closely associated with aircraft type - low-level terrain hugging ingress and bombing in the Tornado is worlds appart from dogfighting a F16. I wouldnt venture to prescribe specialisng for all, but I speak from my own experience. Over three years I have mainly stuck with the Seawolf, taking other subs out occasionaly for a 'view from the other side' The learning process with tactics, sonar, TMA continued/ues. Three weeks specialising/focusing on the AK has developed skill expotentialy and continues. If I consider, months from now that I have got ' a pass' with her then I will look at the Kilo. Now I have the greatest respect and admiration for those divers like Molon Labe who demonstrate their skill effectively using various sub types. Some soccer pros can play in a variety of positions, but the majority specialise . Youve got to work with the hand your dealt. ![]() |
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#9 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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Why would the ability to use third party addons remove the interest of some players??
I for one have wet dreams about cruising about in a Foxtrot, and I don't think the ability to add more playable and/or unplayable platforms would matter any, except keeping the interest at an extremely high point. Those commited to their Seawolves would keep driving their Seawolves. Those who wanted a more spicy existence under water would drive their Typhoons. (Imagine ramming a Tico with a Typhoon. BAM! Splash one Tico! :rotfl ![]() A group of people could take an in-game model (or make one themselves) and add instruments to it, model charicaristics, etc, and when they had time, SCS could go through the whole model (which would be extremely well documented so they knew what to look for) and choose wether to put it on their official pages either in a patch or an independent addition file, or not at all! With so few playables around, and not too many onliny players, I don't think MP compatibility would be a problem for anyone after a week. ![]() IMO, the addition of more platforms could not possibly SHRINK the community's size. It would add even more variation, make the game tad more spicy, and maybe even attract players who would like to experiment a lot! ![]() As for subs, if all we needed was tactics, then we'd all be driving the same generic tincan. It's the FEEL of being in a Foxtrot you gotta love. You're not just a captain, you're not just THE captain, you're the captain of a <insert submarine name here>!
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#10 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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:rotfl:
Just cant wait to Captain HMS TinCan ![]() |
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#11 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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I agree with Ula.
![]() ![]() This need for variety has led me to purchase Harpoon 3. I am now starting to regret that decision. The Scenario editor sucks.. ![]() ![]() I do see Periscope Depth's point also. Sonalyst is a great company, and their product is great...but they do have to make money also. Hopefully, in the end I hope Sonalyst will add more platforms or allow the community to do so. ![]() |
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#12 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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:rotfl:
Heinz 57 varieties - I'll stick to this tin can ![]() H3 sucks after 10 minutes - wow ![]() ![]() ![]() ![]() ![]() |
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#13 |
Watch
![]() Join Date: Jul 2005
Location: QR, Mexico
Posts: 25
Downloads: 0
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Hhhhmm... I just got into naval sims with SH3; and now, I'm grabbing DW and SC as soon as I get back to the US (in two weeks). Yes, naval sims can be boring to some; but as a new-comer into the genre, I must disagree. All it requires is a lot of patience, a decent amount of skill, and you're rewarded with one of the most challenging and exciting gaming experience.
Unfortunately, I only got SH3 4 days before I had to travel to Cuba for a month; but in those 4 days, I had a ton of fun with the game. Nothing was quite as rewarding as finally getting to manual solutions and blowing the crap out of a convoy. And nothing is as rewarding as spending an hour running from 4 destroyers intent on sending you to DJ's locker; then pop up and nail two of them with your last two torps before running again. ![]() So now, I've found this commnunity a few weeks ago and have been spending $2 an hour to log on to the forums from Cuba to lurk and learn about the newest interest in my gaming life. Anyway, my whole point is this: the majority of gamers will want run-and-gun games like HL2 and BF2; but there are many out there who are looking for a challenge and for something different. While I might not class myself as the typical FPS-goon, I do think there are many like me who would be drawn into this genre rather rapidly if these types of games had more exposure and general appeal. Not all simulations have to be 'niche' games. |
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#14 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
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My only issue with the limited platforms, is a lot of folks who's experience in naval sims started with HARPOON, are turned off by the limited amount of platforms for "REDFOR"...
Really, as limited as many "REDFOR" platforms are in capability, it could be argued that more "REDFOR" or threat platforms should be made available. I'm personally hoping for either a TU-95/142 on the threat side, or some kind of surface platform. (Krivak III?) Or better yet, OSCAR... Or maybe they'll ramp up to a larger surf platform on the "REDFOR" size, to tune up for an Arleigh Burke or TICO on the "BLUFOR?" Time will tell... |
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#15 |
Grey Wolf
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Before asking fot more plateforms, I prefer get those in the initial simulation but without bugs.
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Modern Naval Warfare Community Manager
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