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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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This mod removes all minefields and subnets from RUb 1.43:
http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z (76 kByte) And this one only removes mines and nets around friendly harbours: http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z (81 KByte) Unpack it to your main sh3 folder, overwrite the old file. You need 7-Zip (www.7-zip.org) or the latest version of WinRAR (www.rarlabs.com) to unpack it. Don´t add this mod during a patrol, wait until you are back at port, then apply it. |
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#2 |
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
Uploads: 0
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Very interresting.
How to just delete the mine ?? This may fix the pbs i uncter with cameras ==> see my post here[/url] |
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#3 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Does this delete the original dyanamic campaign's mines and nets, too, or only those introduced by RUb?
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#4 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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I never had sound problems related to mines. If you like to remove the mines and keep the nets use the Mission Editor or a text editor.
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#5 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Avon, I have removed all mines and nets from campaign_scr.mis that came with RUb 1.43, nothing is left...
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#6 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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![]() Quote:
Are all the nexts now gone from enemy ports? That's not good, is it? I don't mind if they've disappeared from friendly harbors but removing those that originally came with the game is not a good thing, IMO, especially when the whole purpose of the RUb mod is to add - not detract - from the game's potential realism. Or are the game's original mines/nets definitions in another file altogether? |
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#7 | ||
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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![]() Quote:
Quote:
Besides, Avon, you don´t have to use this mod if you don´t like it! ![]() |
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#8 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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What I don't want is their removal from enemy waters. I just needed to understand exactly what your mod does. Thanks. ![]() |
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#9 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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![]() Quote:
![]() http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z |
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#10 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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It pays to pester!
![]() Thanks! ![]() |
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#11 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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Now I'm a little confused again!
The RUb's ReadMe states: data\Campaigns\Campaign\Campaign_SCR.mis: this file includes minefields and an escort out of / into the port at the start and end of each patrol. If this is too burdensome for the player, we've included an alternate file with no minefields so that following the escort is optional. To remove minefields, just delete the "Campaign_SCR.mis" file from the mod and rename "No_Minefield_Campaign_SCR.mis" so that it becomes "Campaign_SCR.mis". So, does RUb's alternate file make your second file redundant? :hmm: |
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#12 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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It would make my first file redundant, but my RUb 1.43 has no "No_Minefield_Campaign_SCR.mis".
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#13 |
Nub
![]() Join Date: Jun 2005
Posts: 4
Downloads: 0
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Avon Lady. I was looking for the "No_Minefield_Campaign_SCR.mis" that was mentioned in RUB's readme and I couldn't find it. I wrote to Berry and he related to me that he had forgotten to remove that section out of the readme. He said that since he removed the Harbor Traffic mod from RUB there are not two versions of the SCR file in the campaign folder.
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#14 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Thanks for the information, Spirit.
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#15 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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All of the minefields in 1.43 were done in such a way that they will not cause problems for the AI.
Not the case for the player, though... ![]() |
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