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Old 08-09-05, 05:01 AM   #1
Gizzmoe
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Default "No mines, no nets!" for RUb 1.43

This mod removes all minefields and subnets from RUb 1.43:
http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z (76 kByte)

And this one only removes mines and nets around friendly harbours:
http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z (81 KByte)

Unpack it to your main sh3 folder, overwrite the old file. You need 7-Zip (www.7-zip.org) or the latest version of WinRAR (www.rarlabs.com) to unpack it.

Don´t add this mod during a patrol, wait until you are back at port, then apply it.
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Old 08-09-05, 05:12 AM   #2
stratege
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Very interresting.

How to just delete the mine ??

This may fix the pbs i uncter with cameras ==> see my post here[/url]
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Old 08-09-05, 05:20 AM   #3
The Avon Lady
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Does this delete the original dyanamic campaign's mines and nets, too, or only those introduced by RUb?
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Old 08-09-05, 05:25 AM   #4
Gizzmoe
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I never had sound problems related to mines. If you like to remove the mines and keep the nets use the Mission Editor or a text editor.
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Old 08-09-05, 05:29 AM   #5
Gizzmoe
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Avon, I have removed all mines and nets from campaign_scr.mis that came with RUb 1.43, nothing is left...
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Old 08-09-05, 05:53 AM   #6
The Avon Lady
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Quote:
Originally Posted by Gizzmoe
Avon, I have removed all mines and nets from campaign_scr.mis that came with RUb 1.43, nothing is left...
Now my question is is this good or bad?

Are all the nexts now gone from enemy ports? That's not good, is it?

I don't mind if they've disappeared from friendly harbors but removing those that originally came with the game is not a good thing, IMO, especially when the whole purpose of the RUb mod is to add - not detract - from the game's potential realism.

Or are the game's original mines/nets definitions in another file altogether?
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Old 08-09-05, 06:17 AM   #7
Gizzmoe
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Quote:
Now my question is is this good or bad? Are all the nexts now gone from enemy ports? That's not good, is it?
My experience is that mines and nets are a major pain in the ass for the AI, if they encounter them strange things happen. SH3´s pathfinding algorithm can´t cope with it. The current implemention of mines and nets has nothing to do with realism.

Quote:
Or are the game's original mines/nets definitions in another file altogether?
No, they are all in campaign_scr.mis.

Besides, Avon, you don´t have to use this mod if you don´t like it!
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Old 08-09-05, 06:25 AM   #8
The Avon Lady
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Quote:
Originally Posted by Gizzmoe
Besides, Avon, you don´t have to use this mod if you don´t like it!
Well what I would NOT like is mines and nets in friendly harbors. I don't know if RUb 1.43 added those.

What I don't want is their removal from enemy waters.

I just needed to understand exactly what your mod does. Thanks.
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Old 08-09-05, 06:50 AM   #9
Gizzmoe
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Quote:
Originally Posted by The Avon Lady
Well what I would NOT like is mines and nets in friendly harbors.
No problem, dear! Here´s a version without mines and nets around friendly harbours, all other mines and nets are still there:
http://home.arcor.de/gizzmoe/files/N...for_Rub1.43.7z
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Old 08-09-05, 06:56 AM   #10
The Avon Lady
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It pays to pester!

Thanks!
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Old 08-09-05, 07:30 AM   #11
The Avon Lady
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Now I'm a little confused again!

The RUb's ReadMe states:

data\Campaigns\Campaign\Campaign_SCR.mis: this file includes minefields and an escort out of / into the port at the start and end of each patrol. If this is too burdensome for the player, we've included an alternate file with no minefields so that following the escort is optional. To remove minefields, just delete the "Campaign_SCR.mis" file from the mod and rename "No_Minefield_Campaign_SCR.mis" so that it becomes "Campaign_SCR.mis".

So, does RUb's alternate file make your second file redundant? :hmm:
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Old 08-09-05, 07:36 AM   #12
Gizzmoe
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It would make my first file redundant, but my RUb 1.43 has no "No_Minefield_Campaign_SCR.mis".
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Old 08-09-05, 07:51 AM   #13
spirit32m
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Avon Lady. I was looking for the "No_Minefield_Campaign_SCR.mis" that was mentioned in RUB's readme and I couldn't find it. I wrote to Berry and he related to me that he had forgotten to remove that section out of the readme. He said that since he removed the Harbor Traffic mod from RUB there are not two versions of the SCR file in the campaign folder.
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Old 08-09-05, 07:55 AM   #14
Gizzmoe
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Thanks for the information, Spirit.
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Old 08-09-05, 12:06 PM   #15
Egan
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All of the minefields in 1.43 were done in such a way that they will not cause problems for the AI.

Not the case for the player, though...
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