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Old 02-18-25, 06:56 AM   #1
Mowgli
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Default GWX Knights Cross Edition

First, well done to the people who brought this mod to life for our benefit but I have a question.
I am still playing SH5 WoS after all these years and still love it and although I think SH3 GWX was better in some ways I still preferred my SH5 WoS version and honestly want to know from you guys which version you prefer. Should I jump ship or stay off the coast of America in my Drumbeat playthrough?
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Old 02-18-25, 07:19 AM   #2
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I didnt hear about GWX Knights Cross Edition yet.


Still working on my GWX3 campaign
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Old 02-18-25, 07:48 AM   #3
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Originally Posted by Shadowblade View Post
I didnt hear about GWX Knights Cross Edition yet.


Still working on my GWX3 campaign

There is a detailed video up on how to install it and some showcases of ships and planes but I could not find a video on what is new in it.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-18-25, 01:57 PM   #4
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Quote:
Originally Posted by Mowgli View Post
First, well done to the people who brought this mod to life for our benefit but I have a question.
I am still playing SH5 WoS after all these years and still love it and although I think SH3 GWX was better in some ways I still preferred my SH5 WoS version and honestly want to know from you guys which version you prefer. Should I jump ship or stay off the coast of America in my Drumbeat playthrough?
There is nothing wrong with running both games. Just be certain that you do not install SH3 in a Program Files folder, and that you set the SH3.exe "Properties" Compatibility settings to match your computer.

As far as what's new, there is the new UI, throughout the whole mod. The campaign is a combined campaign, so no matter where you decide to play, the campaign files are there. The Campaign was run through Hebe's mySH-Tool, and some of the config issues with the combined campaign were mostly eliminated. New ship models were substituted for a good portion of the rosters, the same with the planes, with a few new of each added. Overall, you should find the Save system a little more forgiving for when and where you Save. We could still trash things, same as before when saving around a lot of traffic or underwater (especially if diving), but so long as it is not terribly busy around you with all friendlies, you can usually Save like that. Overall, the attempted "design" was for stability and efficiency, so new ship additions especially, were not done. We attempted several, but had to pull them back, since there were issues with the game running consistently... So think of a prettier GWX that runs better. I have a Core2 quad 9550 with 2x 5400rpm hard drives and a 1070 video card, and it takes about 7 minutes to load a 1944 Brest start, which is better than GWX 3.0 was... Download it, unzip it, give a try. If you like it, fantastic. If you don't, continue with your SH5.
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Old 02-18-25, 04:25 PM   #5
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Originally Posted by propbeanie View Post
There is nothing wrong with running both games. Just be certain that you do not install SH3 in a Program Files folder, and that you set the SH3.exe "Properties" Compatibility settings to match your computer.


Thank you for the reply. I have reinstalled SH3, done what was required and it is looking good. My PC spec is only slightly superior to yours and so it was good to learn about the length of loading time.
I would never remove SH5 WoS, it is just too good. I have several hundred hours in Uboat but despite looking good it just does not scratch the itch. I have Voice Attack going with a good SH3 profile and so enjoying it as a change.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-18-25, 06:12 PM   #6
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Support SH3 Commander

Getting back into SH3 with GWX KC. Can I run SH3 Commander with it and if so which version? Thanks in advance.,
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-18-25, 06:13 PM   #7
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Hello, I'm what I would call a "new-old head" 'n here's the obligatory rambl'ns

 
who has been playing submarine simulation games since I was a kid in middle school (I'm not thaaat old, but my friend had an original copy of Silent Hunter that he gave to me because he couldn't get it to run on his Windows XP machine, and me and my brother played endless hours of Aces of Deep which we downloaded off of abandonware websites). Hell, when I studied for my college entrance tests I would re-frame the trigg problem to torpedo solutions in my head, which made for an interesting test.

I've been playing Uboat and quite enjoy the game, but if my memory serves me right the SH3 mega mods are still the gold standard in terms of realism even though I think that this will not last for more than a couple of years longer given some of Uboat's features and what moders will be able to do once development doesn't break their crap... I played half of a patrol of One Alex a little over a year ago, but then life happened and I gave it up. I do remember playing some really old versions back in the day...
More recently I am back into it, but am coming from Uboat.



Having said that, WolfPack's live stream last night showed off a new mod and I'm going to play it! Got it downloaded and it seems to be working fine.

HOWEVER I HAVE A FEW QUESTIONS:

1) What does this edition change in comparison to OneAlex other than just the UI? It's a bit unclear.

2) Is there a guide for how to use or what all the charts are usedful for? I haven't played the game in quite a while and I'm a bit rusty. Some charts I remember, others I do not. How do I use that fancy stopwatch? I have a manual for the attack disc, but I don't have one for the inner periscope ring, or for the charts. IS THERE A GUIDE AND A MANUAL FOR THESE THINGS?

2.5) While messing around I found something quite queer: The numbers above the bearing markers on the periscope weren't the actual bearing (as they appear like they should be that)! Instead they are something else... IS THIS THE GYRO ANGLE??? Additionally, it appears as if one can only, as would be closer to reality, set the TDC information when angle tracking is disabled, this is correct, right? DOES THE NOTEPAD DO ANYTHING / CAN I USE IT?

3) I fear the answer is no, but with faith perhaps it will be yes... is there a way to not have to individually move all my boys around the boat? Will a macro maker work?

4) Is there anything else I should do to my install? For example, I remember some sort of Career manager that did something with One Alex, but, again, I didn't really play it much so I can't recall.

Thanks in advance,
New-Old hat
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Old 02-19-25, 09:52 AM   #8
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Amazing stuff. This is the best I’ve seen SH3 look. Runs smooth as silk too.
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Old 02-19-25, 10:31 AM   #9
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Default Welcome back!

Gord96!
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Old 02-19-25, 11:10 PM   #10
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Quote:
Originally Posted by Mowgli View Post
Getting back into SH3 with GWX KC. Can I run SH3 Commander with it and if so which version? Thanks in advance.,
Hi Mowgli. Good to see an old hat still around.

Right now, GWX - Knight's Cross edition is not compatible with SH3 Commander.
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Old 02-20-25, 01:12 AM   #11
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Quote:
Originally Posted by Subcomfreak View Post
Hello, I'm what I would call a "new-old head" 'n here's the obligatory rambl'ns




Having said that, WolfPack's live stream last night showed off a new mod and I'm going to play it! Got it downloaded and it seems to be working fine.

HOWEVER I HAVE A FEW QUESTIONS:

1) What does this edition change in comparison to OneAlex other than just the UI? It's a bit unclear.
Well, for clarity it should be stated clearly that OneAlex built his mod over the top of GWX and greatly benefited from our old work in that way. Much was placed on top of that in the Onealex mod with variable success.

GWX - Knight's Cross edition is a total upgrade and rebuild of our older works. Though I have yet to attempt to write out the miles-long document that would be required to write out what has been done in GWX - KC, the differences are vast in terms of content and approach to that content.

For starters, stability was our first priority as it always has been on the old original work... and with new tools available to us for deep scanning and the like, that mission has been accomplished in a far more efficient way than was done in the OneAlex GWX clone.

The player U-boat is the star of the show in GWX - Knight's Cross edition. It is after all a U-boat 'simulator' and it is good and right that the player U-boat exterior appearance should receive more attention than other matters.
This was done in SPADES and I will write about this in more detail when I feel up to doing so. (And I will)
Suffice it to say, without any arrogance or sense of superiority, it is a factual matter that by far, we have the most accurate and detailed player U-boats available in any 'megamod.' They are simply the best, and several of our team worked our butts off to be able to say that.

We do not have the most ships, (Though we certainly have loads/plenty.) but one of our primary missions was to replace old ships one-for-one with new or upgraded models. We took a very difficult and uniform approach to this, and it shows.... via the very high percentage of upgraded vessel models and weaponry models used in GWX.

We implemented what we call "The GWX-KC Great Campaign" which unifies all of the campaign code in GWX-KC into one integral, rock-solid campaign fileset that requires no thought to enable. It is all there for you all the time. Ten's of thousands of lines of code were scanned and managed by propbeanie using Hebe Vollmaus' scanning tools as well as our own in-house tools, to merge them all and to produce the stability that the GWX work is known for.

Quote:
Originally Posted by Subcomfreak View Post
2) Is there a guide for how to use or what all the charts are usedful for? I haven't played the game in quite a while and I'm a bit rusty. Some charts I remember, others I do not. How do I use that fancy stopwatch? I have a manual for the attack disc, but I don't have one for the inner periscope ring, or for the charts. IS THERE A GUIDE AND A MANUAL FOR THESE THINGS?
At the moment, no. However, on the up side, most of those charts are easy to figure out. You can also take out your cell phone and convert German to English if you have some question. Just don't Alt-tab out of the game to run your browser. SH3 doesn't like that.
There are also a number 'how-to' Youtube videos for the attack disk and the RAOBF wheel, and various internet articles relating to the use of both, and other U-baot items as well.

Quote:
Originally Posted by Subcomfreak View Post
2.5) While messing around I found something quite queer: The numbers above the bearing markers on the periscope weren't the actual bearing (as they appear like they should be that)! Instead they are something else... IS THIS THE GYRO ANGLE??? Additionally, it appears as if one can only, as would be closer to reality, set the TDC information when angle tracking is disabled, this is correct, right? DOES THE NOTEPAD DO ANYTHING / CAN I USE IT?
Yes it does differ from the bearing indicator reading. That is indeed the gyro angle IIRC.

Yes you can only set the TDC info when the angle tracking is switched off.
The notepad works in the same way that it always has.
There may be maximum range restrictions for information setting such as at the hydrophone station.... There the user can only select information if the contact is 7000 meters or closer. That is an SH3 issue.... NOT a GWX/GWX-KC issue.

Quote:
Originally Posted by Subcomfreak View Post
3) I fear the answer is no, but with faith perhaps it will be yes... is there a way to not have to individually move all my boys around the boat? Will a macro maker work?
You can right click on a compartment with men inside and then left click onto the compartment you want them to go to.... (or is it vice-versa)
In any case, one of those combinations works, to the degree that there is space for men in the compartment that you are transferring them to.

Quote:
Originally Posted by Subcomfreak View Post
4) Is there anything else I should do to my install? For example, I remember some sort of Career manager that did something with One Alex, but, again, I didn't really play it much so I can't recall.
At the moment no, there is nothing else you should do to your installation apart from noting the DOCU_GWX-KC folder in the root file structure. There is some documentation in there.

Also, you should look at your included copy of JSGME and the list of included optional GWX-KC mods found there. They are also basically self explanatory.

Eventually, I will write up a fair bit of it all, and I will certainly be creating at least a partial features list for everyone.
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Last edited by Kpt. Lehmann; 02-20-25 at 03:21 AM.
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Old 02-20-25, 08:13 AM   #12
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Icon7 Thank you, Thank you, Thank you.

I love SH5 WoS but I always preferred SH3 GWX so think update as breathed new life into a great Sim. On top of that it looks beautiful.
Like I said. Thank you, thank you, thank you.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-20-25, 12:56 PM   #13
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Thank you for the wonderful reply!
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Old 02-20-25, 05:21 PM   #14
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Support Gramaphone

When I moved over to SH5 WoS I migrated hundreds of ogg files over for the gramaphone. I also had a mod that randomized them at start up.
Can I copy them over my GWX KC version and if so is there a randomizer mod still out there.
Thanks in advance.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-20-25, 05:28 PM   #15
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Quote:
Originally Posted by Mowgli View Post
When I moved over to SH5 WoS I migrated hundreds of ogg files over for the gramaphone. I also had a mod that randomized them at start up.
Can I copy them over my GWX KC version and if so is there a randomizer mod still out there.
Thanks in advance.
Hi Mowgli.
You can try... at your own risk. If something fails to work correctly after, the recovery from it is completely up to you. Even our sound files went through an optimization process to ensure stability and to avoid choking the 4gb memory channel budget.
I am sorry, but we do not / cannot support non-GWX material. I am sure you understand.
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