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Old 01-20-25, 08:05 AM   #1
Shadowblade
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SHO Fires on ship

Does causing more fires on ship (burning cargo, carried vehicles, warplanes, etc) do any extra damage over time to ship structure from fire?
Or is the fire just cosmetic effect there?


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Old 01-20-25, 05:31 PM   #2
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anybody know the name of that soldier? any bio on him? his pic is shown alot on ww2 history stuff
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Old 01-20-25, 08:06 PM   #3
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Originally Posted by kaizerhund10 View Post
anybody know the name of that soldier? any bio on him? his pic is shown alot on ww2 history stuff

I found two possible names of this soldier:
- Hans Tragarsky
- Heinz Mäger (Maeger)
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Old 01-21-25, 02:32 PM   #4
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awesome i will look it up, wonder if he survived i will find out thanks
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Old 01-21-25, 03:03 PM   #5
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Quote:
Originally Posted by Shadowblade View Post
Does causing more fires on ship (burning cargo, carried vehicles, warplanes, etc) do any extra damage over time to ship structure from fire?
Or is the fire just cosmetic effect there?

Only cosmetic. But a modder managed to make the fire cause damage (his name was The Dark Wraith IIRC)...


Edit: oh yeah, here it is: https://www.subsim.com/radioroom/sho...d.php?t=180921
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Old 01-21-25, 03:14 PM   #6
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Quote:
Originally Posted by kaizerhund10 View Post
awesome i will look it up, wonder if he survived i will find out thanks

you are welcome

yes, he survived the war
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Old 01-21-25, 06:37 PM   #7
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Quote:
Originally Posted by Mister_M View Post
Only cosmetic. But a modder managed to make the fire cause damage (his name was The Dark Wraith IIRC)...


Edit: oh yeah, here it is: https://www.subsim.com/radioroom/sho...d.php?t=180921

thank you, this mod looks very promising. I wish I knew about it sooner. I must try it.
Hope it works well with GWX mod.
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Old 01-21-25, 09:41 PM   #8
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I don't know about this, it seems to me that way you could sink a ship by shooting up deck cargo with the flak guns, which is a kind of cheesy way to get a kill. Still, it's just a small .Dat file for the Library. I'll probably just go ahead and put it in there while I do more testing. What can go wrong? Hahaha..

The Rbs_SH4_effects_GWX_30_71 mod has secondary explosions and fires which seem to show fire spreading below decks and it appears as if more damage is being done. Whenever I see the spreading fires, I'm pretty sure the ship is going down. They even go out one by one as the compartments flood.
Also, there's more damage effects which add a lot of realism, bodies and debris flying and landing in the water, etc.
Rbs_SH4_effects_GWX_30_71- A spectacular mod and a must have for GWX.

Last edited by Captain Drastic; 01-22-25 at 12:05 AM.
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Old 01-22-25, 02:28 AM   #9
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@Captain Drastic : I was more looking for a way how to speed up the sinking of the damaged ship by causing more fire onboard.

And it was usually strange sight on ships with raging fires, with holes below waterline which could burn forever just because the fire is just cosmetic effect....
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Old 01-22-25, 02:37 AM   #10
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Quote:
Originally Posted by Shadowblade View Post
thank you, this mod looks very promising. I wish I knew about it sooner. I must try it.
Hope it works well with GWX mod.
I don’t know for GWX, but this mod by TDW has bad side effect on smokes in NYGM … it makes the smokes suddenly totally disappearing when ships are sinking below water level (instead of progressively vanished)
I had to delete the ships part of mod, and keep only the planes part… furthermore wasn’t really interested by a kill each time a ship is set on fire, even with a delay

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Old 01-22-25, 02:56 AM   #11
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Quote:
Originally Posted by Fifi View Post
I don’t know for GWX, but this mod by TDW has bad side effect on smokes in NYGM … it makes the smokes suddenly totally disappearing when ships are sinking below water level (instead of progressively vanished)
I had to delete the ships part of mod, and keep only the planes part… furthermore wasn’t really interested by a kill each time a ship is set on fire, even with a delay
GWX does not use this mod, nor do we have plans to, especially because of the last reason you listed.
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Old 01-22-25, 03:19 PM   #12
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'Problem' solved in jear 2017 by LGN1.
https://www.subsim.com/radioroom/sho...&postcount=169
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Old 01-23-25, 04:03 AM   #13
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What can be done (with tweaked values):


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Old 01-23-25, 10:41 AM   #14
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Quote:
Originally Posted by Fifi View Post
wasn’t really interested by a kill each time a ship is set on fire, even with a delay
It would be possible to limit the extent of damage caused by the fire, to simulate the fact that the crew put out the fire.

But the problem is that it would be impossible to set the same zone on fire again...
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Old 01-23-25, 03:31 PM   #15
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Quote:
Originally Posted by Mister_M View Post
It would be possible to limit the extent of damage caused by the fire, to simulate the fact that the crew put out the fire.

But the problem is that it would be impossible to set the same zone on fire again...

well, if it would be lone ship attacked by uboat which would start shelling her, ship crew would probably abandon ship so there would be nobody to put out the fire
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