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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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OK, I'm nitpicking now.
I think we can all agree that the sinkings in the stock version of SH5 were a bit too "theatrical", if that's the right expression. I remember only too well the first ship you shoot at in the stock tutorial which promptly blows up, then goes below in a matter of seconds. Still, it looked good but it was hardly realistic unless you had a lucky shot that just happened to break her keel. That's not what I'm looking for. I do want ships I've sunk to behave realistically. One thing where the mods have certainly improved things is when you compare to the tanker that you sink in the stock tutorial where it has the deck below the waves, yet it refuses to sink because you haven't yet exceeded the arbitrary maximum coded into the game. You have to either waste another torpedo on it or sink it with your deck gun to get it to go below even though it's quite obvious from looking at it that it's not going to survive. The modders fixed that by making fires etc. continue to add damage over time which is great and a much needed addition. But now I have the same problem that I had in SH3: In order to make sinkings more "realistic", I literally have to wait around for hours to see if my target actually sinks. I have no visual indicator anymore. For instance, I just sank a freighter and the sim reported it as sunk and added it to my journal, yet from looking at it, it wasn't in the least bit about to sink. Sure, it had some fires on it, but it still had a bow spray even though it was dead in the water. I just miss the epic sinking sequences, I guess, where you see the bow or the stern going below the waves, but they're not there anymore. I can't honestly tell the difference from looking at a target whether it's mortally wounded and sinking or if it's just steaming along with a few fires on it. I know that if I were to stick around for half a day, I'd find out if it eventually sank, but I miss the sinking sequences to let me know. Small thing, I know, I can just go by the message box to see when my target is going to count, but I'd like to see at least a few targets actually sink. It's better than the old state where you could have a target unable to survive because its decks were below the waves, yet it wouldn't sink, but isn't there some middle ground where you can acually SEE the sinking of it? My mod soup: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Stormys DBSM SH5 v1.3 Basemod (no beards) Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) sobers best ever fog V9 SH5 Small_trees_SH5_V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith (for Sober Fog) IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 Critical hits 1.1 Torpedos KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_base v1.7 OPEN HORIZONS II_enviro v1.7 OHII v1.7 patch1 OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers hud sounds V1 SH5 Change days in bunker stoianm colored exterior mod v2 (low color) Shadow Improvement ModLR Dynamic Environment SH5 Waves (normal version) V2.1
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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