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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2022
Posts: 3
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Hey guys, how are you?
![]() I loved this silent haunter 3 I saw some games and I fell in love with it so I decided to get it with the onealex version The problem is that when I try to start it, it says Cannot Initialize 3D Engine I tried all the ways I've found I changed the resolution of the screen, the HZ of the screen game, the compatibility and nothing has worked. I don't know what problem it will be, I hope that one of you can solve it Thank you ![]() |
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#2 |
Machinist's Mate
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Greetings, Charles!
I was getting the same thing when I installed. I re-read the minimum requirements and there is something in there about the computer having to be a PC and not any type of laptop. My guess is that my gaming laptop -- an Asus G73 (circa 2010 with updated stuff to 2017) -- just won't cut it. It does have a dedicated video card, but it's rated at 1 GB and it's sharing some 3 GB or so of the 16 GB of regular RAM for the rest of the video memory allotment. Total I'm running almost 4 GB of video memory that way. I'm not sure if that's a reason for the error, but you never know. I read up on many of the other SH3 super-mods and they are way too high for my gaming computer as well. LSH3-2022, for example, requires a Windows 10 system. I'm still using Windows 7. The last version of LSH3 I can run is 2015, which is fine for me for now since I'm trying to fine tune my SH4 setup. Oddly enough, everything's fine there. On the bright side, I may be able to run GWX Gold. I won't try anything for now since I'm working on getting SH4 tuned up nicely with FotRSU 1.8 and some smaller tweaks. I may try GWX-Gold sometime next month, but not sure. Since SH4 runs spot-on for me so far, I may try Dark Waters with "Multi-SH4" since it seems to be more of an "all in one" which is fairly stable. We'll see. From the videos I've seen, it seems somewhat more stable than KSD-II: Aces. Then again, I just like the effect of the telegraph orders getting called back in he DW videos, so that may be a factor. Same goes for the map. OneAlex's mod would have been nice, that's for sure! Maybe GWX-Gold will be fine for you? ![]() Sorry I'm not much help, but at least you know you're not the only one out there with this issue. Happy New Year! ElCid97 ![]() PS: Just FYI. Silent Hill was a Haunting movie. Silent Hunter is a Sub Sim. ![]() PSS: Just checked after posting. My max resolution is 1600 x 900, so I may not be able to run a good portion of the mods here. Oh, well. I'll do what I can with what I can. A fleet boat career is good so far! Last edited by ElCid97; 12-31-22 at 08:09 PM. |
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#3 |
GWX - KC Crash Test Dummy
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Hi Charles5322 A warm welcome to Subsim sorry to hear your having trouble with SH3 check this post out sir
I also run SH3 GWX3 Gold Huawei mate book AMD Ryzen 5 8GIG Ram and iris 3000 bult in graphics in full screen Are you also using the 4Gig patch to double your virtual memory pool in SH3 from 2 to 4 if not download link below https://www.subsim.com/radioroom/dow...o=file&id=5737 https://www.subsim.com/radioroom/sho...&postcount=484
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Someone Had to Make the Tea Last edited by blackswan40; 01-01-23 at 03:09 AM. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Cannot Initialize 3D engine could be due to widescreen resolutions. SH3 needs 4:3 (1024x768) or 5:4 resolution(1280:1024). For that in the compatibility properties of the Sh3.exe executable disable fullscreen optimizations.
Or it could mean it doesn't detect DirectX 9. The already built in DirectX in Windows 10/11 isn't sufficient for such an old game. https://www.microsoft.com/en-us/down...s.aspx?id=8109
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My site downloads: https://ricojansen.nl/downloads |
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#5 | |
Nub
![]() Join Date: Dec 2022
Posts: 3
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and i have look like you say to disable but i don,t see the option that you say |
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#6 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 276
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I've had that message when the display cannot handle the expected resolution (or even just the refresh rate!). I hear that Onealex is set up for 1920x1080 by default and does not like 1366x768. However I have also read a post somewhere by the man himself saying that he's included a 1366x768 display somewhere, I suppose you need to hunt through the files in onealex to find out how to select it.
Failing that there are a few 1366x768 GUI's out there if you are technically minded, I use Widescreen MaGui v3.4-SA for example on my ancient Linux laptop (which is definitely NOT fast enough to run Onealex). |
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#7 | |
Machinist's Mate
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I don't think this is the issue on our ends, but you never know. I have 1600 x 900 resolution which comes out to the same ratio as 1366 x 768 does (1.77 ...) -- so at least we have that in common.
I find it strange since 1920 x 1080 comes out to the same ratio as 1600 x 900 does (i.e. the resolution ratio shouldn't be the problem). I'll check out some of the options this weekend if I can. The ratio for 1366 x 768 is the same (1.77), so it shouldn't be the resolution on our ends. Charles, are you running Win-7 or Win-10? Could the built-in DirectX in Windows 7-64 (my system) also be insufficient? I ask because I can run LSH3-2015 fine, but can't run any of the itterations after that (LSH3-2020 or LSH3-2022). Mainly because of the Win-10 requirement for those. I can't seem to find whether or not you need to have Win-10 for OneAlex like you do for the LSH3 series. Any idea of minimum requirements? Thanks to everyone! ![]() ElCid97 Quote:
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#8 |
中国水兵
![]() ![]() Join Date: Jun 2020
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It's all a bit complicated in that I run everything using Wine on a Linux box. However i think the following is fairly generic for SH3...
My widescreen 1366x768 GUI uses a hacked d3d9.dll file that sits in the same directory as the main SH3.exe file. This performs some magic to get the widescreen working. Associated with this in the same directory is a d3d9.ini text file which tells the hacked d3d9.dll what resolution to use. Ths key lines in my d3d9.ini file are: [ENGINE] DisplayWidth=1366 DisplayHeight=768 Refreshrate=false The DisplayHeight and DisplayWidth must match whatever the selected SH3 GUI wants. It will probably still run if these are wrong but will look strange. You can set Refreshrate to, say, 60 if you want but it makes it less likely it will match the display capabilities. There are also display settings in [SH3 directory]\data\Cfg\Main.cfg [VIDEO] Resolution=1366 x 768 DynamicShadows=Yes FullScreen=Yes Synchronized=No ParticleDensity=100 TextureResolutionHigh=Yes I think these have to match as well, but not sure. directX already has it's own list of available display modes based on the computer hardware (windows probably tells you this somewhere) and one of these has to match the settings in d3d9.ini or it throws the error seen in the original post. So it all depends on the exact widegui mod, the settings in d3d9.ini (and maybe the settings in Main.cfg) and the list of modes supported by the display as understood by directX. In addition the game can run windowed or in full screen mode using the in-game menu. There's a pretty large list of things to get right there, so it can be an almighty pain. Now imagine factoring in using wine and linux and you can understand why i don't touch the installation any more! Last edited by Hooston; 09-24-23 at 02:07 AM. |
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#9 | |
Nub
![]() Join Date: Dec 2022
Posts: 3
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