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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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So always thought while we can simulate torpedo malfunctions fairly well in SH 4, something missing is broaching. Just like running deep, some malfunctioned and broached the surface. This slowed their advance, through them off course, and of course were visible to the enemy.
While adjusting german torpedo malfunctions to be more reflective of history, including making the premature rate not so linked to wave height (as I did in TMO) , noticed can adjust the deviation of set depth to negative, so thinking if set it between -0.5 and 5.0 meters, torpedo will broach surface half a meter ? Theory being...could make torpedo more visible to enemy, through torpedo off course, slow it down. Before I go about testing and all, taking time, just wondering if anyone has tried this? |
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#2 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
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Is the AI written so that it "sees" the torpedo as it broaches? Or will it only spot an approaching torpedo at a certain radius as it normally would see it's wake, whether it broaches or not?
Doubtful the provision for broached torps is implemented specifically in the sim (even though parameters could be modified to visually simulate such for the player), and correspondingly, the AI's ability to spot a torpedo earlier if it breaks the surface. The AI has to be written to actually "know" how to do this. |
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#3 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
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![]() Quote:
Interesting. ![]()
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#4 |
Watch
![]() Join Date: Apr 2021
Posts: 16
Downloads: 37
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One effect of broaching would be premature detonation for impact pistols in sea states other than 0 or 1.
At 20kts, you may as well hit a steel wall. |
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#5 |
Navy Seal
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