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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2020
Posts: 245
Downloads: 77
Uploads: 0
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I started doing a VIIB skin a couple of years ago and have forgotten how to do something simple.
I need to use default skins as templates. I try opening them in Gimp and they view as the texture with an alpha channel on top, so you can't see the actual coloured skin. As it shows as one layer, if a use the 'remove alpha channel' command it creates a very greyed out version. Kind of like a specular map. Can someone remind me how to remove the alpha channel? Thanks. |
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#2 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() Quote:
In pane with layer list: - right click layer and select "create layer mask" - select "carry over alpha channel of the layer" - again right click on new mask that appeared, select "display layer mask" - you will see alpha layer only now. In color options in menu above, select "brightness and contrast", take contrast to minimum and brightness to maximum until you have pure white screen - right click the maks in layer list again, select "apply layer mask" voila, your image now has no transparency. You can remove alpha layer now without losing anything in the image. |
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#3 | |
Officer
![]() Join Date: Apr 2020
Posts: 245
Downloads: 77
Uploads: 0
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![]() Quote:
You explained all of this to me 2 years ago but I lost the info. Worked perfectly for me. ![]() |
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