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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2020
Posts: 38
Downloads: 54
Uploads: 0
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Playing with TMO mod. When using time compression and lookouts report a contact time compression does not automatically revert to 1, it keeps on at whatever speed. By the time I manually set it at 1 so much time has lapsed that the contact is no more. Is there a setting I missed somewhere or is this the nature of the mod? Time compression resets to 1 when certain radio messages are received, however, but not all.
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#2 | |
Silent Hunter
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![]() Quote:
EnemyDetected=nn, where nn is a TC value which is always a power of 2.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Seaman
![]() Join Date: Apr 2020
Posts: 38
Downloads: 54
Uploads: 0
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I think I found it, EnemyDetected=8
Would I change the 8 to a 1 in order to get Time Compression to 1. ? Thanks for the help. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Are you sure the contact is an enemy? If it's a friendly, the time compression does not change.
If it is an enemy, then it should be dropping to 8x. Changing that setting would cause it to drop to normal time.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
Seaman
![]() Join Date: Apr 2020
Posts: 38
Downloads: 54
Uploads: 0
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Yes, it was an enemy ship. I did not notice if it changed to 8x or stayed where it was. I was comparing the behavior to when I was playing with the FOTRS mod. Thanks for helping, I think I understand a little more about the behavior controlled by the config file.
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