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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2021
Location: Norway
Posts: 39
Downloads: 37
Uploads: 0
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Does anyone knows how it can be possible to seemingly hit a ship with a torpedo, raising a geyser of water, and still get a message that the torpedo missed ? The target ship does not seem to have taken any damage. The seas were pretty rough this particular day.
In this case I'm using manual targeting but don't manage to obtain a firing solution, so I just guess the AOB, set the torpedo PSTOL to 'impact' with speed = 'fast', cross my fingers, and fire. I have had my share of dud torpedoes which fail to explode, but they just clunk against the hull and then begin dropping downward. My SH3 build is basically GWX 3.0, ARB WideGUI, and Sie's Patch. Btw a couple of seconds later my periscope view acquired a bronze ring around it (see last picture). Why did this happen ? Can I adjust the ring settings ? Why does it only happen sometimes ? |
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#2 | |
Ocean Warrior
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A dud will produce a geyser too when it explodes. Judging by the first photo, that is what happened as the geyser looks closer to the sub than the target, i.e. No idea about the rings as I don't use them.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Grey Wolf
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Premature explosion...
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#4 |
Seaman
![]() Join Date: Dec 2021
Location: Norway
Posts: 39
Downloads: 37
Uploads: 0
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OK thanks all.
Well, my Type IID is down to 30% fuel at the top of Ireland so it's time to head home. With only a fishing trawler on the logbooks to show for our efforts. ![]() |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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