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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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Re-looking at the real nav stuff, as I found myself a bit lost at times
First stop is Dead Reckoning Usually done by keeping a record of your speed and direction. A quick test revealed that SH3 differs from the real world. This I think was mentioned by someone else, but here it is, for anyone else trying to decipher the Nav problems. - SH3's world is 43,200 km (width) x 21,600 km (Height) - These are 2x the dimensions of the large map. - 1 Knot = 1.8 km per hour. - The real world has 1 knot = 1.852 kph Funny enough the distance covered seems to be irrespective of (not affected by) the sea conditions ![]() Next on the list are the local and GMT times and anything else that come to mind. ![]() Last edited by vanjast; 08-02-14 at 06:50 AM. |
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