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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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every model in cold waters needs up to 9 or more things to exist some need less
1.) model file 2.) material file 3.) texture file 4.) Information Values so Vessel file or weapon file ect 5.) sensor values 6.) description 7.) audio sounds 8.) SFX so like smoke or light effects 9.) code behavior instructions so like AI ect or a set thing to do when a certain thing is triggered or times out the main problem for modding in cold waters is NUMBER 2 material files as these are reused you have to keep track of em so for example : wp_84_ssn_mike_pl [Model] ModelFile=ships/wp_ssn_victor2/wp_ssn_victor2 //Hull and Deck MeshPosition=0,0,0 MeshRotation=0,0,0 MeshHullCollider=wp_ssn_victor2_coll_hull MeshSuperstructureCollider=wp_ssn_victor2_coll_ss Material=ships/wp_ssn_victor1/wp_ssn_victor1_mat MaterialTextures=vessels/textures/black.png this mike is using a victor 2 model & victor 1 material file this is the main limiting factor for adding new items to Cold waters so : ive decided to now make different and unique files for each vessel or weapons or aircraft to stop conflicting files from being a issue also this will make unlimited new models or materials possible i wont have to Kit bash either kit-bashing is when you make a model out of other model parts every new thing ive even made was a kit bash project & im very good at it but it has its limits and as we can now add new models to the game and i can do 3d models any ways ive decided to go this way for future development which will give us actual models of the actual things in question ive started this to day by looking for programs to do the various things ill have to do and to use them do get the various files made Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 09-18-20 at 06:17 AM. |
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#2 |
XO
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REMEMBER THESE are not the final models in some cases as im just bothered at the moment get em working then make em look better
all models have basic lighting enabled as im working out textures brightness vs shadows still the examples in the pictures below are a few of my 78 new models for cold waters these are from many varying sources or ones ive made my self mostly subs and weapons ive made the aim in the end is to replace all textures with hd real life photo realistic ones then add existing cold waters model parts to the models to make em more detailed and also scale better this will also decrease the size of the mod as most of the parts will be all ready in the game and will also increase stability of the mod as well as most of the bits are just reordered or re textured original cold waters files with new materials ect ive managed to get all of the cold waters model files off the game so i now have these to use as parts ect so / guns / propellers / masts / weapons / hulls / radar / texture files ect the original coldwaters textures will also get a revamp to match the new better HD textures when i get round to that with all these parts & also my home made ones & internet stuff i should be able to make very good models to greatly add to the game i will also be making the long hull permits & sturgeons as well so they properly portrayed in the game and the long hull seawolf class submarine the USS Jimmy Carter with the models ive made or got now most submarines / warships / aircraft / weapons are now properly modeled in the game but need refinement Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-14-21 at 03:25 PM. |
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#3 |
Watch Officer
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These models look great and it will be awesome to have some Royal Navy surface platforms in the game.
Great work shipmate ![]() |
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#4 |
XO
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yes im at the moment mixing and matching up models & parts to make new royal navy ships
as like you said not much love has been given to (Royal Navy) assets so im addressing that as well as other nations im fairly confident that by using a Iver Huitfeldt class - (Royal Danish Navy) & type 45 & type 23 class (Royal Navy) models i can make type 31E & type 26 (Royal Navy) models then various other parts from loads of models to finish em off see Pic.1) mix & match ive also made both new Royal navy carriers : HMS Queen Elizabeth (R08 & HMS Prince of Wales (R09) these have defensive anti-Air guns & missiles and AW159 Wildcat,s for the Air-drop torpedo,s and ive armed my British f35b,s on the carriers with with Meteor & spear missiles spear is anti-ship meteor is anti air long range BAE Systems has received an initial funding award from Lockheed Martin, the prime contractor on the F-35 programme, to start integration efforts for MBDA’s Meteor beyond visual range air-to-air missile and SPEAR precision surface attack missile. Under this initial package of work BAE Systems and Lockheed Martin will also complete further integration work with MBDA on ASRAAM and with Raytheon on Paveway® IV, initially integrated in support of delivering Initial Operating Capability for the UK. to that end ive been amassing missiles modes to use see Pic.2) new air craft weapons models (Submarines are also being reworked on all nations were needed) Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-08-21 at 06:50 PM. |
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#5 |
Seaman
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Certainly an ambitious project! The quality on a couple of those could really use some work though.
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#6 |
XO
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first off i did say in large YELLOW words on the #2 post
"REMEMBER THESE are not the final models in some cases as im just bothered at the moment get em working then make em look better" by that i mean its more important to me to get the new models in the game and add the new sensors & weapons to em to get em working right its Far more important to get em all working First then make em look better once they all fully functional better cosmetics & appearance can come after with all models ive got now and the ones ive made & the original coldwaters assets that wont be a problem just a matter of time & effort if i change the model entirely that just means a re do of the 1.) waterline 2.) MeshHullCollider 3.) MeshSuperstructureCollider 4.) move certain weapon emplacements maybe (CIWS) & navy guns or torpedo tubes & spawn positions also missile spawn positions but all this is secondary to the new platforms being usable in the game & more importantly that they are in the game in the first place this approach will be the most expedient especially since my time at the moment its at a premium "si aliquid valet ejus facere, dignum facere ius" (if something is worth doing its worth doing right) mind my rusty latin is its wrong Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 12-21-20 at 08:09 AM. |
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#7 |
Watch Officer
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Got to say i'm really excited about these additional ships, if you need anyone to do some testing for these platforms i'm happy to volunteer my services.
As a former skimmer and submariner in the Royal Navy this will be the icing on the cake in my opinion. ![]() |
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#8 |
XO
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thank you
yes its all ways better to get as much input as possible on these projects so thank you when its more developed ill keep you in mind Steel Shark
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"History is Written by the Victors." |
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#9 |
XO
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i was testing the new missiles on the British F35b Fighters against ships
i am currently using a harpoon Anti-Ship Missile model at the moment for flight tests but have now decided to get it far closer in general design as with models i can now so ive adapted one to the design pic its not 100% but far better then the Harpoon model i was using Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-04-21 at 06:03 PM. |
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#10 |
Bilge Rat
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Isn't the meteor an air-to-air missile?
Love the project and good luck! |
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#11 |
XO
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it is yes
spear is anti-ship Meteor is anti-air how ever ive not made the spear or other next gen weapons models yet for the f35B so im using the new meteor model for now for both spear & meteor as before i used the harpoon model also even that,s not finished yet fully as i got conflicting design pictures to look at for the various weapons as some are not even made yet so they not finalized designs however weapons are dead easy to make or make out of other weapon parts as they are usually just tubes with end pieces basically then controlling fins or rudders maybe ducts too bar a few exceptions of course thank you for the luck ill take all i can get at the moment Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 12-23-20 at 11:56 AM. |
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#12 |
Watch
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You're welcome to have a play with a model I have been working on if you'd like.
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#13 |
XO
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wow you all ready made a ( MBDA - SPEAR 3 )
nise work btw good attention to detail on that model yes i can use that ill private message you to set up a transfer of stuff ive got a few things i think you will want as well thanks Steel Shark
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"History is Written by the Victors." |
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#14 |
XO
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Its the
"Big E" USS Enterprise (CVN-65) need jets adding and helicopters then deck clutter so tow tractors & missile racks ect & Phalanx CIWS need doing then small boats on sides and life boats then a Flag ofc p.s You all have the best Christmas we can in these times Stay Safe all Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 07-26-21 at 10:09 PM. |
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#15 |
Watch Officer
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she Looks magnificent
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