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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: May 2009
Posts: 24
Downloads: 95
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Hello all,
I recently get back to playing SH5 and downloaded the excellent TWOS megamod. I try out the four bearing method tutorial that comes with the mod and at the attack phase, set up a fast 90 degree attack (range ~6000m) but the sonarman lost track at around 344/345 degree but later re established at 016/017 degree (relative bearings). Is this the forward blind spot of the Type VII and how large is its angle? Also, I managed to sink the target at bearings 320, 330 and 340 with ease (hit for every torp launched) but I missed when trying to launch at bearings past 0 degree gyro angle. This begs the question, is it possible to do follow up shots once the target passes 000 bearing (or 0 gyro angle) while maintain own's current heading, course and speed? I have some problems with accuracy due to "operator error" (point at XO) even when using the fast attack method that requires either follow up shots or loading the save. The latter can be unrealistic and I wonder how the German captains handled this situation. Pardon me for this barrage of questions, I am curious about the historical set up for WW2 submarines against lone merchants and convoys. Did they all choose the 90 degree method? There is some mention of parallel course attack and opposite course attack. I am sure that between those, there should be some instances when the submarine had to launch torpedoes at an odd angle (less than 90 degree). Could anyone clarify this or show me somewhere I can read up more on how WW2 subs operated? Thank you
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