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#1 |
Navy Dude
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I just tried to attack a convoy at night on the surface, no moon, fully dark. My forward tubes had all electric torpedoes meaning I had to get fairly close. So I approach the convoy from it's portside and slip past the escort on the port shoulder. I get into a firing position and fire 4 torps. Now it's time to get out of there, so I make a U-turn and go to flank speed. I have not been detected and as I get on my new course at flank speed I'm still undetected. Then the first torpedo strikes.
Within a fraction of a second every ship in the convoy has a searchlight switched on aimed directly at me and within a second every ship starts firing at me accurately scoring direct hits. Before I can crashdive the control room is filled with mist and is flooding and we plummet straight down to our doom with no chance to stop the descent and it's career over. Bloody hell, this is ridiculous! ![]() |
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#2 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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i just got though with a 20 ship convoy right up the middle playing march 40 fire off all eels then reloaded the last two while they was reloaded i reacted the greatest ace of all and use the deck gun while waiting on the 2 eels to load then went out after fire the last two eels
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#3 |
Navy Dude
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I loaded a save (autosave just before the attack started) and tried again. This time I scored 4 hits and as I sped away at flankspeed there were no searchlights. No idea why not, it was the exact same attack. Attack takes place in May 1941 by the way (TWOS 2.17). This time it looked like I might be able to escape on the surface. But then the closest escort came racing in. As it was passing astern of me I hoped it would pass by without seeing me. But then a searchlight came on and shortly thereafter it fired at me, forcing me to crashdive. At least I was not hit this time before I could dive. Don't mind being found by the escort, that at least makes sense.
A depthcharge barrage followed for 30 minutes, resulting in minor damage. Various escorts kept circling me for 1.5 more hours therafter and then disappeared. So it is possible to do a surface attack and survive. But I have no idea why both attacks gave such different responses by the merchants. The first response was ridiculous and gave me no chance whatsoever. I will try this same attack a few more times with the old save to see what will happen and if I can manage to escape on the surface. |
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#4 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy Last edited by les green01; 05-04-21 at 06:51 PM. |
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#5 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
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What happens when your torpedoes go off is all nearby ships instantly change their crew state from "Cruise" to "Alert", increasing their ability to detect you - so even if you were quite safe a second before, now you might end up in their "detection range". Then there's the luck factor: being inside detection range doesn't mean instant detection, it means they get random time in which they will spot your boat. It may be a second, or it may be enough for you to move out of dangerous spot. And at night, then there's spotlights (haven't looked into how they work but I guess being in spotlight drastically cuts down on time they need to detect you - and since they scan with those spotlights randomly, there's again a random chance that they just happen to point it in right direction and see you instantly). |
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#6 |
Navy Dude
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I tried the same attack several more times. I was never able to escape. Tried everything, flank speed at various courses, going to decks awash after the first torpedo strike. Nothing worked, the escorts found me every time. One time it took them a bit longer and I had some hope, but nope they detected me anyway. However I never got the extreme reaction of the merchants again. Not sure why, perhaps I was on the edge of their detection range and got just inside that range the first time?
Based on torpedo running time I launched my attacks from about 2200 meters outside the outer convoy column. That's a little closer than I thought it was. I tried the attack again and this time increased the range a bit. Based on torpedo running time I was now 4500 meter outside the outer row, just within maximum range (5000m) of the torpedoes. After launching I made a U-turn and went to flank speed. This time I was able to escape easily. I could see the escorts searching behind me with searchlights but they never came close. So it is possible to carry out a night surface attack with electric torpedoes, but you have to stay at extreme range. Which is quite difficult to judge, since rangefinding with the UZO doesn't really work. Last edited by Markus Witt; 05-05-21 at 06:51 AM. |
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#7 |
Navy Dude
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Yeah, so you can use the UZO for rangefinding. Marks on the UZO should be used the same as marks on both periscopes with 6x zoom. During another attack the torpedo had a running time of 298 seconds. That's a range of 28 * (1852/3600) * 298 = 4293 meter. Just before firing I took an angular height measurement with the UZO. Since I looked at the target at a bearing of 18 degrees SB, the range at that moment was 4293 / cos18 = 4513 meter. (it was a zero degrees gyro angle shot, so torpedo travelled 4293 meter, but target was at 4513 at the moment of firing.)
Mastheight of vessel was 42 meters so that means I should have measured (42 * 100) / 4513 = 0.93 centirad. That is 4 * 0.93 = 3.7 marks on the UZO. If you look at the attachement that 3.7 looks about right. Difficult to see in the darkness as waterline and mast are not really vissible (mast is higher than the funnels). So you can measure range with the UZO at night but it is not easy in the dark with moving UZO. Last edited by Markus Witt; 09-09-21 at 01:44 PM. |
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