SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-09-21, 10:56 AM   #1
KriegsMarine
Loader
 
Join Date: Jan 2008
Location: West Point
Posts: 90
Downloads: 1309
Uploads: 0
Default Killing in the Rough Sea

As we all know, the rough sea state is a double-blade knife: it can cover your action by the swollen waves so that the escorts are hard to spot you or depth-charge you, on the other hand it's also hard for you to kill a juicy fat C2 cargo with just one precious eel. In practice it often costs me 2 or 3 eels,sometimes even 4 eels (contact detonation) to fininsh a C2 cargo when the wind speed is 10 to 15 meters per second while it sometimes costs me only one eel (still contact detonation) when the wind speed is below 5 meters per second. In terms of magnetic detonation, I usually don't empoly it in a scenario of rough sea state encounter cuz the torpedo depth set is hard to determine because of the heavy pitch of the ships. So I always render this kind of situation truly simulates the real combat scenario of WWII submarine warfare and it's one of the true merits of the game SH3(vanilla,without any mods). Salute! SH3 dev team.
__________________
Lieutenant George W. Bush

KriegsMarine is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.