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#1 |
Swabbie
![]() Join Date: Jul 2013
Posts: 13
Downloads: 221
Uploads: 0
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Hi all:
This is suppose to be a continuation of my thread on "skins interested" and somehow I tried to reskin a Typ 2A_Hull sub on targa file 1024px. I dont know how to make it work to see how it goes, so if someone whose kind enough to let it work and provide a screenshot here would be much appreciated by me. ![]() This below is the image file.. https://ibb.co/G7H1s4d |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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Not bad. Unfortunately, this texture is not used very much in mine U-Boat.
![]() ![]() You obviously need this program too. https://www.subsim.com/radioroom/sho...3&postcount=34
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#4 | |
Swabbie
![]() Join Date: Jul 2013
Posts: 13
Downloads: 221
Uploads: 0
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![]() Quote:
Its that part I never thought would be the only reskin portion. The whole sub body could be somewhere else on those inclusive files right? I was expecting a map that includes all parts as a whole but anyway it means more of it to know by me and its kinda deeper formats and operation to be familiar with. Im not sure if 3D program is required here. Anyway is there a program to make targa file return to DAT file? Even with that portion reskinned Im interested to see the result. BTW big thanks and appreciated by the program link. |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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You have the option to change .tga using. DatTexExtract https://www.subsim.com/radioroom/sho...24&postcount=2
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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The stock model has this texture all over the surface
![]() ![]() before ![]() ![]() after ![]() ![]() in Game ![]() ![]()
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#7 | |
Swabbie
![]() Join Date: Jul 2013
Posts: 13
Downloads: 221
Uploads: 0
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![]() Quote:
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