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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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I'm testing the idea of a realistic ship model but with a low poly rate like the standard SH3 units... So I will create low-poly meshes (but based on historical plans and pictures) and remove all small and useless details (which can't be seen from a periscope point of view anyway...). So in short : ships' models adapted to a submarine simulation.
I've built from scratch a new model based on the World of Warships' Buckley DE model (SH3 conversion made by Alex.B). ![]() ![]() The WoWS model (main meshes without details) has 10260 triangles whereas mine has 3400 triangles. And the aspect is (nearly) identical... (For comparison, SH3 vanilla ugly model is around 9000 triangles). ![]() This new model I've built will be an excellent base to even improve the WoWS model (which has some flaws) and to build the Cannon and Rudderow classes on top of the same hull, and the Evarts and Butler classes on a slightly modified hull. The idea would be to re-use the GWX textures for compatibility, unless it's possible or better to create historical textures... Now, I'm correcting the WoWS based model with technical plans : ![]() Last edited by Mister_M; 12-15-21 at 02:00 PM. |
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#2 |
Silent Hunter
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Great work and a very neat, accurate model based on the screenshots! I can't believe SH3 will be 20 years old; many more improvements like this are needed to its ships, which are starting to show their age.
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#3 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Wow, that's really great looking ship for such a small count, good work
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#5 |
Admiral
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Very nice work...
![]() ![]() M. M.
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#6 |
Grey Wolf
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![]() Last edited by Mister_M; 12-21-21 at 05:04 PM. |
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#7 |
Grey Wolf
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When you look closely, all details of the WoWS model are wrong.
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#8 |
Stowaway
Posts: n/a
Downloads:
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Many WoWs models are not 100% copies of the original ships. They're adapted to fit the game, sometimes very grossly.
It's very noticeable when you check the AA arrangements, for instance. Sometimes they even make up hypothetical refits to shoehorn a ship in a tier she was not meant to be in. |
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#9 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Another thing is that ships of the same class were not identical. This came up for me when modeling YMS minesweeper: when I started to browse photos for reference, every ship was different in some way - one funnel or two funnels, big rectangular vents or small round vents, steel bulkwark or just a railing, covered or open bridge, different placement for lifeboats, not to mention different armament
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#10 |
Grey Wolf
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#11 |
Grey Wolf
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I don't have GWX installed anymore. Could someone send me the GWX files (.dat, .sim, ... and textures) for the Evarts, Buckley and Butler destroyer escorts please ?
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#12 |
Grey Wolf
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#13 |
Grey Wolf
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#14 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Have only the Evart and Buckley files. Maybe someone else has the Butler.
https://www.mediafire.com/file/a60am...y+Help.7z/file Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#15 |
GLOBAL MODDING TERRORIST
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That would be the NDE_JCB folder
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