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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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this is under construction the main basis is your sub is faster on the surface and slow under water ofc enemy air craft and surface ships will turn you in to a new type of cheese if they catch you on the surface the sonar is overhauled so you cant see the targets signature so auto id from the sonar man or visual Marking of target via mark or Recognition Manual is needed for Target Verification this and Atlantic Waters are in the Works.
The main Idear hear is to make a WWII SUB SIM that doesn't need a Great PC to work on. Steel Shark. Last edited by steel shark; 08-01-20 at 07:55 AM. |
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#2 |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
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That is intresting. Have you rewrited code in .dll for sub to be faster on the surface?
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#3 |
XO
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looking at a number of ideas thanks for the interest m8
steel shark. |
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#4 |
XO
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Early Test sub not added deck gun yet
Last edited by steel shark; 04-26-20 at 09:07 AM. |
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#5 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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Titillating or tantalizing, I'm not sure, but I like what I see.
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#6 |
Gefallen Engel U-666
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M134!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7 |
XO
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designed a new store display 6 forward 4 aft tubes deck gun is fun
made 3 new torpedoes as well mark 14 mod 3 (low-speed long range) mark 18 mod 1 ( electric short range but no trail) mark 23 ( high speed-short range ) HE shells & AP shells Steel shark Last edited by steel shark; 08-01-20 at 07:55 AM. |
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#8 |
Watch
![]() Join Date: Jan 2020
Posts: 22
Downloads: 136
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Wow! This mod looks like it could be great! I'll stay excited.
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#9 |
Gefallen Engel U-666
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HobbitJack!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 |
XO
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ive extended the conning tower fore & aft to make room for the AA Guns
Last edited by steel shark; 04-27-20 at 03:10 PM. |
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#11 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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Same here.
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#12 |
Chief
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Heyo,
![]() Ooo this does sound exciting. Please add some map tools if you can, in the very least so we can plot a course for an enemy torpedo. ![]() ![]()
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#13 |
Swabbie
![]() Join Date: Jul 2007
Posts: 9
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Looks really promising!
It would be great to have also RN campaign. ![]() |
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#14 |
XO
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there will be 2 ww-II mods Pacific Waters & Atlantic waters once Pacific waters is more close to done ill start on that and since they both set in World-war Two I can modify Pacific water Assets i still need to finish the AA guns on The Us feet subs ive made the body,s for the Gato and their near-sisters Balao , Tench Classes not AA yet ill put up a few pics
as for Uk ww2 subs ive started but not finished T-class Submarine,s P-class Submarine,s O-class Submarine,s R-class Submarine,s Amphion-class submarine,s i did have more picture's up but we limited on how many we can have so im constantly deleting older ones Cheers for the interest mate. Last edited by steel shark; 06-05-20 at 08:15 AM. |
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#15 |
Watch
![]() Join Date: May 2020
Posts: 26
Downloads: 14
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Will have Manual TDC?
Last edited by SKIPPER80; 05-30-20 at 06:04 AM. |
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