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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jan 2015
Posts: 3
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Hi, just wondering did anyone ever fix the draw distance being too low to spot ships? I see that the crew spot the ships before me. If anybody has an answer, I'm eager to hear it!
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#2 |
Gefallen Engel U-666
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Der Wulf des Meeres!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
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I do not think that draw distance has anything to do with it. I rather would say that is not the captain's task and that is why they have the crew call ships out even though uou cannot (yet) see them.
I use the WO's bearing all the time. (Nearest visual contact) whenever the watch crew calls out. Then the UZO. (Useless at 22Km). I use the gunner to identify the target or, if I feel like it, I do it myself. I have other things to worry about really. ![]() OLtzS Ashikaga
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#4 |
Nub
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Thanks for the reply Ashikaga, I think you have a brilliant point there.
I'll leave the spotting crew to do their work and focus on ships as they get closer. BTW what is the usual distance ships can spot my sub when surfaced, if you don't mind me asking? |
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#5 |
Commodore
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Location: Netherlands
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It depends. Kind of a hit and miss. Best way to get close is in light to medium fog. But I just sank a town lend lease destroyer that appeared on my bow at 6400 meters without spotting me (night).
Basically you should not get within 5Km when the weather is fine. Better dive and full speed ahead for about half an hour depending on intercept course and their speed. If they are way faster I leave it or just shadow them. OLtzS Ashikaga
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#6 |
Nub
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Thanks for the tip!
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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I hope Ashikaga won't mind if I I make a little addition to his reply.
SH5's Draw Distance has little to do with the problem described by Der Wolf des Meeres. I make myself clearer. If memory serves, the rendering distance in stock game is 20 km from player's boat. Beyond this radius any unit becomes a simple point on map; the game will still keep track of its position, course and speed, but all other physical properties are cleared so, indeed, neither watch crew nor the player will be able to see/hear/detect anything beyond this fixed limit. TDW's patcher provides an easy way to increase the radius of SH5's 3D world. Watch crew might benefit from it (though other factors like sensor's max range, weather conditions, ambient light, etc. will concur to determine the actual visual detection range). Yet, player's visual is mostly limited by a bunch of other factors graphic, like screen resolution and monitor gamma;I doubt that increasing drawing distance beyond 20 km will make captain's eyes sharper that they currently are (not). |
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#8 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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