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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2017
Location: Virginia
Posts: 13
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Hi, guys.
So I'm very close to getting a handle on how the tools on the Navigation Map (Group/Page [G31 I20]) are placed, but the the "math" is just throwing me off. NB: I'm using the ARBWideGUI1920x1080 mod. Code:
[G31 I20] Name=Buttons Type=1026;Menu group ItemID=0x311A0000 ParentID=0x31000000 Pos=630,1137,414,42 After many many screenshots of the map in-game, using GIMP, and playing with the numbers .... I zeroed out the Menu Group in the vertical ... Code:
Pos=140,0,414,42; That's 140px right, and 0px up/down. Code:
[G31 I21]; the "sharpener", i.e. the Tool Helper Name=Help Type=1033;Check box ItemID=0x311A000A ParentID=0x311A0000 Pos=212,100,160,80; 212px right, and 100px up/down(?). ![]() The guide shows that all of the maps tools are at 980px from the top. So, the long and the short of it is, if the vertical pos of the Group is zero (0) how is 100 placing the tools at 980px and not 100px? ![]()
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#2 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
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The y coordinates are from the bottom. You placed the menu group reference point at y=0 (the bottom of the screen). Then you set the items at y=100px (also from the bottom). So the items' top right corner is at 980px from the top (assuming you have a 1080p monitor).
The coordinate system in SH3 is a little screwy sometimes, but you'll get used to it. |
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#3 |
Swabbie
![]() Join Date: Apr 2017
Location: Virginia
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Thanks, klh.
Here's what I've done with that knowledge: ![]() My Nav Map layout: ![]() My Attack Map layout: ![]()
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Defendi rempublicam adulescens, non deseram senex. ![]() |
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#4 | |
Ocean Warrior
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That WW2 history you have in your signature is great !! ![]() ![]() ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
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I call your "Great" and raise it to "Awesome!"
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My site downloads: https://ricojansen.nl/downloads |
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#6 |
Swabbie
![]() Join Date: Apr 2017
Location: Virginia
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I forget from where I stole it.
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Defendi rempublicam adulescens, non deseram senex. ![]() |
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#7 |
Der Alte
Join Date: Jan 2002
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#8 | ||
Swabbie
![]() Join Date: Apr 2017
Location: Virginia
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Quote:
I just finished adding a red highlight to the 1500m mark on the Range Dial. I've figured out where to re-activate the Torpedo Tube numbers on the Attack Scope Tube Selector. I see that on the Attack Map, the numbers on Tube Selector alternate between single and multiple tubes depending on if in single or salvo mode, as expected. And the Selector animates! Next up is figuring out how to get the Tube Selector on the Attack Scope TDC to do the same thing. Any chance you can point me toward the right file?
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Defendi rempublicam adulescens, non deseram senex. ![]() |
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#9 |
Soundman
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I don't think that is possible but if you find out how to do it please share it.
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#10 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
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What I have done in my GUI is to separate the single and salvo selectors into two dials. This is historical, although it does take up more space. |
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