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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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It's reconstraction of the old work for GWX...
It was one of the five variants... end of 2009. I was in no hurry to publish it... i continued to find more nice options... but in January 2010, my home computer died (motherboard) and later I learned that the HDD is also dead. All my works have disappeared. I almost did not cooperate with the forum... lost interest... since there are absolutely no reviews of competent users... but the illiterate chatter of some persons is more than enough. Therefore, you see a link to the 'new' old mod... FM30 Up/Down GWX Link: http://www.mediafire.com/file/8k7e55...GWX__.rar/file Small video... ~ 114 MB ![]() Link (Look/download): http://www.mediafire.com/file/1g8v4q...naGWX.mp4/file ************************************************** ********* GWX DFa-Flag&Pens 2010 Link: http://www.mediafire.com/file/zzfmrd..._2010.rar/file ************************************************** ********* Added old KDB mod Link: http://www.mediafire.com/file/y98dln...GWX__.rar/file ================================================== ====== ...and Video... lets be plunged in thought: http://www.mediafire.com/download/7k...I_Crew_GWX.mp4
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-30-20 at 12:09 PM. |
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#2 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I have found in my archive two your mods:
FM30_UpDown_final and FM30_UpDownSMC. What are the differences between them and Radar Antenna Up/Down GWX 3.0? |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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IIRC, it's my first mods june/august 2009 for radar antenna animation with using StateMachineControl system.
Current mod, I think, just better... Antenna rotates clockwise... lowered antenna fixed by additional animation... e.g. Why are you asking questions? look video from http://www.subsim.com/radioroom/show...2&postcount=58
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-22-15 at 02:43 PM. |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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For those who use H.sie's Radar.Fix (Radar initially off) I can prepare one file for replacing... antenna raising during the initialization of the game will be removed.
Feedback and in Africa is feedback.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-22-15 at 02:41 PM. |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry, my friends... After a severe thunderstorm I didn't have Internet more than 5 days.
Excuse me, my friends. I forgot to put the two files in the previous archive, so please re-download the mod from the new link. I finally have tested H.Sie's mod Radar.Fix, who i himself ordered to H.Sie do a few years ago - "now the default state is OFF"... Unfortunately i cannot used this mod. Unlike the original, after installing this mod, radar automatically turns off only when submarine is dives on depth about 13 meters (Type 7C). Therefore, if a player has forgotten to turn off the radar, it will work under water and, accordingly, the radar antenna will rotate until the submarine plunges to periscope depth (the parameter that the author used in the absolutely incorrect fix1 of RadarFix mod). My advice - do not use H.Sie Radar.Fix. "14. Radar Fix Fix1: Radar automatically switches back to ON state, when it has been switched OFF in highwaves. Fix2: Additionally, now the default state is OFF when a game is loaded."First point. If the wave floods the radar antenna, radar does not should work. Second point. This function should be for the convenience of working with the raising/lowering radar antenna... but without first. Everything works fine without RadarFix. The only condition when loading the game is the radar antenna must be in the raised position. This condition is implemented in my mod. If someone loves working with the flooded radar antenna, change the parameter shown on the picture in spoiler. Regards, Alex.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-30-20 at 01:47 PM. |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Into the previous package added old KDB mod. See the link in the first post.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 | |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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![]() Quote:
I use your FM30...up/down-mod together with h.sie´s radar fix for a long time. My observations are that h.sie´s mod works as described. It´s only the antenna mattress which still turns around, even under water. The radar device itself is switched off. When I was aware of that ingame, I retracted the antenna by using the appropriate keyboard command, so we can control that ingame. Your recommondation about minsensorheight (I use minsensorheight=2m) doesn´t influence the turning/retracting of the antenna, only the working area of the radar device, like h.sie´s mod does. Imho h.sie´s mod and your mod are a good combination. |
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