![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
"Let's hit the ships of Allies of World War II with the methods of medieval astronomy!"
John Napier of Merchiston Sorry for the typo in the title of topic ![]() Last edited by Alpheratz; 10-02-20 at 11:09 AM. |
![]() |
![]() |
#2 |
Gefallen Engel U-666
|
![]()
that's pretty much how I do it; nice video.
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@ Aktungbby
OK. please a link? easy |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
|
![]()
I tried to do this on a historical mission and it didn't work. I must be doing something wrong...
You really have to be at a very great distance? I would like another video or trick ^^ |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
It will not work if the ship changes course or speed, if it is set to "Defective torpedoes" in the game settings; also, in the mods, the deviation of the speed of torpedoes from their nominal value is implemented. In my demo video, ideal conditions were simulated just to show how the spreadsheet works.
|
![]() |
![]() |
|
|