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#1 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I'm asking this question here rather than the main thread because it's more informational in nature.
I have about 6 days (game time) in a new career and I'm concerned about the lack of enemy shipping. There really isn't much! I'm in mid '42 and my first 2 patrol areas were the Marshall's and the Gilbert's. I realize the only base that would attract traffic is Wake. Will I need to add the More Campaign Traffic mod? If anyone from the team could shed some light on the traffic situation, it would be appreciated! MacGregor ![]()
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#2 | |
Admiral
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Hope this info helps... M. M. ![]()
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#3 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I don't know if it's compatible with FotRSU 2.0. It says it's been updated to v2.0 I'm not sure if that has to do with FotRSU 2.0 or the rev roll of the mod itself.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#4 | |
Admiral
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I use that very mod in question & have v1.2 of the main mod & no issues... ![]() M. M. ![]()
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#5 |
Ocean Warrior
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^Aha, that's not quite true old boy, in the Jap_Convoys.mis files there are waypoints added and ships re-named for instance, I know this because I re-edited those files to make them compatible with the Fotrs 1.2 version, it took just over 5 hours to do those 6 files.
![]() I wasn't bothered about editing anything else so I'm just using those 6 convoy files, I don't know what else they've done to the other files but knowing Mr beanie there'll probably be something changed somewhere. ![]()
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#6 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I'm going to give both a try. The package comes with 2 mods:
FOTRSU_Traffic_and_Contact_Reports_Increased and FOTRSU_Traffic_and_Contact_Reports_like_Stock_Game I'll report my findings. Quite honestly, 2.0 is kind of boring. I've come across the same lonely British freighter 4 times now. MacGregor ![]() ![]()
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#7 | |
Admiral
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![]() I did say, as I know of.. meaning as far as I know... maybe I did NOT make that distinction well known when I posted My reply. As it stands, FotRSU (main mod) is v1.2 now... ![]() your mod, I have just found out is now tagged as v2.0, which when I posted.. was NOT aware of. ![]() ![]() ![]() The instance that MacGregor pointed out of running into 1 ship more times, is but a small side effect, but I have noticed more traffic than there was with just FotRSU v1.1 or much less v1.2, so that is a good thing. There is more chance early on in the scenario of the main mod, to actually not be completely bored out of your skull, just boring holes through the simulated waters of the Pacific. ![]() Can't tell you how many hours I spent doing just that with the boredom only broken up by an over active IJN air force, be it land based or sea based. M. M. ![]()
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#8 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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The addition of the More Campaign Traffic has made a considerable difference! Traffic is roughly doubled! Much of it is out of reach, but that's not the point. Activity is what's important.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#9 |
Ocean Warrior
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The files I've updated are based upon XenonSurfs FOTRSU_Traffic_and_Contact_Reports_Increased mod which have been updated to make them fully compatible with FotRS 1.2, Jap_Convoys, Jap_Merchants, Jap_TaskForce, Jap_TroopConvoys, all of them right up to the end of the war.
I'm waiting for Mr beanie to upload the small patch he keeps threatening us with to see if there are any changes to the files and then I'll upload it somewhere on the interweb.
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#10 |
CTD - it's not just a job
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eh... not really a small patch... since there wasn't anything (at the time) known to cause a crash, we weren't too concerned. Of course, after the fact during testing yesterday, I was horrified to have the Narwhal crashing... but anyway, it is what it is... but this will be a new full mod. However, it is (near as we can tell) fully backward compatible, just so long as you do the swap-o-roonie in port. Depending upon what you have encountered, you might get by with doing the mod change while on patrol, and I have done so successfully in three of three attempts, but I had not sunk nor encountered any enemy ships... so I would definitely recommend doing the mod change while in port in the Captain's Office.
Anyway: 42b_Others_CoastalTraffic - Airplane calls are the campaign files we've altered, and that's it. There might be a few more campaign file changes for the next version, but those changes will likely land in one and only one file, and would not be any of the numbered layer files, so the "more traffic" mods should be safe for a while. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#11 |
Ocean Warrior
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Right then Mr beanie, the updated FOTRSU_Traffic files are in the link.
https://ufile.io/6jywu0d5
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