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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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Something that I'm not sure of, if for example I've added a mod, nothing else just the one mod.
Then I decide to add a new sub or ship then I as I do using the JSGME the window pops up showing a few conflicts, sometimes it's a big list other times maybe just a few. So I carry on anyway and the game with the latest sub or ship seems to play OK. So then I'm thinking what did those changes actually do when I added the new vessel, it seemed to work OK? Col.
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#2 | |
Silent Hunter
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does this explanation help? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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Ah right thanks Marco, so I'm replacing the previous file/s with the mod I just installed, I was thinking it was the other way round.
Col.
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