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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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My laptop has 1366x768 resolution. I could not find a mod to center the Helm, Dive and Sonar Panels on my large navigational map. I found a combination of 2 edits that work: (1) the Default text file located in Override\Hud sub-directory and (2) the Hud Size text (change 0 to -5) in the Options text file under appData\localLow\KillerFish\Cold Waters.
You can see a discussion on the Options edit on my post #67, on "To Reduce HUD, mini-map & Panel size" for a more detailed instruction. The -5 size is slightly smaller than I'd like but that's what it takes to accommodate squeezing the 3 panels into the center. Be sure to place all "//" as shown below, change ToolbarsPos=0,0,1 to ToolbarsPos=0,0,0 and place HUD\Default text file in your game override folder. The Default file edit is as follows: [HUD LAYOUT] //All positions in screen pixels //From element's default anchored screen corner/position //BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=FALSE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 //Force all toolbars on in bottom horizontal row ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=331,-346 DiveToolbarOffset=645,-346 SensorToolbarOffset=971,-346 //Force all toolbars on in right vertical stack, anchored to mini-map //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=331,-204 //DiveToolbarOffset=331,-275 //SensorToolbarOffset=331,-346 BottomRightPanelPos=0,0 UpperRightStatusIcons=0,-3 UpperCentreBearingTapePos=0,-2 BottomCentreWaypointInfoPos=0,153 UpperRightTacMapZoomReadoutPos=0,-45 UpperRightPeriscopeZoomReadoutPos=0,-45 UpperRightRecognitionManual=0,0 UpperLeftPeriscopeESMPos=0,0 MainCameraFieldOfView=30 The edits to the Options text file and the Default text file work on my laptop with its resolution, they may not work on yours without some slight numerical modification. Also remember: if you accept any changes to any item within Cold Waters Option Menu, the Options text file reverts back to HUD size=0; therefore, you must Re-Edit the Options text file back to HUD size=-5 for this mod to properly work. This edit is a "work around" due to the way the games Option Menu is set up and saved. Hope this is helpful. |
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#2 |
Stowaway
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For those who like slightly larger maps and panels than in my post #1 above. Hope you find it helpful.
1) change HUD Size to -3 in the Options text file as previously described. 2) use the following to edit your Default text file in override\Hud\default. [HUD LAYOUT] //ONLY THE FIRST HUD CALLED HAS LAYOUT POSITIONS APPLIED UNLESS //RETURNING TO MAIN MENU //All positions in screen pixels //From element's default anchored screen corner/position BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys //ToolbarsPos=0,0,1 //ForceAllToolbarsOn=FALSE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 //Force all toolbars on in bottom horizontal row (use HUD size -5 in options //text file, put // in front of BottomLeftPanelPos=0,0) //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=331,-346 //DiveToolbarOffset=640,-346 //SensorToolbarOffset=953,-346 //Force all toolbars 2 and 1 on in right vertical stack, anchored to mini-map //(use HUD size -3 in options text file) ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=333,-272 DiveToolbarOffset=333,-343 SensorToolbarOffset=667,-343 BottomRightPanelPos=0,0 UpperRightStatusIcons=0,-3 UpperCentreBearingTapePos=0,-2 BottomCentreWaypointInfoPos=0,153 UpperRightTacMapZoomReadoutPos=0,-45 UpperRightPeriscopeZoomReadoutPos=0,-45 UpperRightRecognitionManual=0,0 UpperLeftPeriscopeESMPos=0,0 MainCameraFieldOfView=30 Note: Also remember: if you accept any changes to any item within Cold Waters Option Menu, the Options text file reverts back to HUD size=0; therefore, you must Re-Edit the Options text file back to HUD size=-3 for this mod to properly work. |
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