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#1 |
Machinist's Mate
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Hello Captains
I have some questions about the Radar searching in Silent Hunter III I have mod my game with GWX3.0+ M.E.Pv6+TKSS18 German U-Boats Compilation +Stiebler4C_V16B1 patch and have some questions below: 1.when the Radioman tell me the radar contect for example at bearing 240 long range then I rotate my radar to 240±10° to searching the target,but sometimes I can get nothing ,no Range shows on my radar screen even I Continuously search from bearing 210 to 270, I get nothing both under the different range selector. 2. Sometimes even I have got the range with a big green wave on my radar screen but after few sencons it disappeared and then it appears in few senconds again ,The contect always flash on the radar screen it can not be shown consitantly is this normal? beacuse When I am playing sh4 if I use my radar towards to the target it will be shown on the screen all the time. 3. I use the Silent 3 Ditor to open the Sensor.dat file in the TKSS18 German U-Boats Compilation and found there is a new controller called WaterReflectiom in each radar antenna just under the SensorData.What this controller used for? will this controller influences the radar searching result? Hope somebody can help me with the questions above Thanks alot!!! Best regards Toyotagt86 Last edited by Toyotagt86; 05-20-20 at 05:47 AM. |
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#2 |
Navy Seal
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For your last question, no the water reflection doesn’t influence at all the radar sensor. It’s just for the reflection rendering of antenna above water.
On side note, with SD3 have you set your last sensor.dat values activated to match the GWX original ones? Wait, you have a MEP environment?...it has others values than GWX also! So you have a mix of values from MEP, TKSS18 and GWX...you’ll have some editing work mate!
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#3 | |
Machinist's Mate
![]() Join Date: Mar 2019
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Thank you for answering me yes I know the M.E.P has the visualSensors for GWX3 and I have compared the sensor.dat file in both 2 mod and I think the Radar sensordate in KT18SS is much better than which in the MEP visual sensor .In the KT18SS we have longer range so I think it should much stronger effect. Anyway thanks a lot |
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#5 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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There's a fix from multi spoting, maybe is that. Check johns link
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#6 | |
Navy Seal
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I don’t really know, but I’m not sure. What i know is adding other environment mod to any mega mod can alter the sensors original rendering. Quite complex, everything is tied together... ÉDIT: i just remember there is a MEP sensors mod for GWX, so maybe it’s not that important.
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#7 | |
Commander
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Location: Buenos Aires
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The mep, other environment model over a megamod possible changes things because it's for a vanilla installation. Check witch files are in. Anyway the fine tune in environment only in the case of nygm is quiet fine, and at ever then is no so much different than other mods. The Ai is where you found the the differences and the sensor set in destroyers too I'm not saying they didn't worked it but sometimes no fine tune is possible. Every one have a better one than stock for sure, but something they stopped to work with since like 7 years. No change to it in any one of them except wac5.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#9 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 |
Machinist's Mate
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Thanks everyone
I think I have found the problem it is the Radar ELEVATION settings in the Sensor.dat. According to the Markman94's Radar fix for SH3, I changed the elevation parameters from 0-180 to 0-360° in SensorDate.That is much steadier than before. Because the wave sometimes tilt the U-boat up so the radar can not detect the target . Anyway I think the bug is fixed thanks |
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#11 | |
Commander
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Location: Buenos Aires
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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Tags |
help with mod |
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